Sup everyone.
Just came by to tell you your M320 script is a tad agressive. Getting an (un-)lucky hit with smoke gets instant admin kill and the second one kick. Rejoin means all progress during the match being lost.
And right now, I got immediately kicked after I got a single Smoke kill, not even the admin kill first.
I understand the script is supposed to work Warning -> Admin kill -> Kick. Well ... that's evidently not working.
I would also like to pose the question why M320 Smoke can't be excluded from the kick list? It's a seperate choice in the weapons menu has its own stats, so the server should be able to distinguish between Smoke, Buckshot, HE and LVG.
It's not much fun playing on the server when all you have to break through enemy lines is Smoke for cover and a pure chance hit equals instant kick.
Just a heads-up for you guys. Hope you can somehow tweak the whole thing.
Origin/Battlelog ID is same as here if you want to find me ingame for questions or anything.
Greetings
F3loidea
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All those typos ...