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Next update for BC2

Next update for BC2

Postby foxterrier » Fri 22 Oct, 2010 10:27 pm

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Re: Next update for BC2

Postby RbBetter » Sat 23 Oct, 2010 2:34 pm

Sounds great,
Well, that makes me think of a question; do we have to undo the fixes which we have entered ourselves??
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Re: Next update for BC2

Postby EBassie » Thu 28 Oct, 2010 5:06 pm

Patch is out due tomorrow morning 8 AM:
http://blogs.battlefield.ea.com/battlef ... x#comments
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Re: Next update for BC2

Postby Nodbrother » Mon 01 Nov, 2010 7:08 pm

Here is the complete fix-list for the patch

- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.

- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.

- Blue box chat window removed

- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..

- 3D vision fixed.

- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.

- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.

- Fixed a bug on PC where the G3 would do less damage than intended.

- Fixed VADS turning sensitivity on PC so it performs like the ZU23.

- Reduced VADS push back and damage to balance it with the ZU23.

- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.

- Reduced the reload time for vehicle countermeasures.

- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.

- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.

- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.

- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.

- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.

- Reduced all weapon damage to the MCOM by 50%.

- Fixed an C4 vs MCOM exploit on Atacama Desert.

- Fixed a bug with FOV when aiming the M1911.

- Lowered the close range damage of the AN94 to highlight its long range role.

- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.

- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.

- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.

- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.

- Slightly increased the damage of the UH60.
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