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DC files for bc42

DC files for bc42

Postby Nodbrother » Fri 07 Aug, 2009 6:57 pm

by Dnamro
(Courtesy of Alpha Raptor)

Alright here they are. Rather than having everyone download these from all over the place and then eventually they'll be broken links. I am posting the .lst & .cfg for the Desert Combat 7 mod on Battlefield 1942.

Instructions...

Open up Notepad (or some other text document program), and Copy and Paste the text inbetween the horizontal hyphens and save this first part as a .LST file and call it "dc.lst". You can, and should always open these kinda of files in Notepad if you use Microsoft Windows. Then place it within your..

C:\Program Files\EA GAMES\Battlecraft 1942

...folder. And read the instructions for the .lst file. Can't get any easier then this guys and gals.


Here's an Addendum...

This is a very well organized list compiled from others' so you can turn on and off items as you need
them in BC42 (Battlecraft '42).

By removing the // from infront of an item to use it and adding // before items your not using.

Items from DC_Urban_Siege, Sea Riggs and DC medina ridge all need the objects,standardmesh and texture files to be included in your map.rfa

* Map specific items from other maps can be included by adding the objects to your objects file in your map rfa along with the proper command in the objects.con file.

You also need to have the DesertCombat.cfg file opening that specific map (eg: OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_No_Fly_Zone.rfa)


The way the dc.lst file is layed out, it's a lot easier to keep track off where your objects are comming from..


-------------------------------------------------------

[STRUCTURES]
//Steve Roks Objects
mililocker_sr_m1=StandardMesh(mililocker_sr_m1)
militable_sr_m1=StandardMesh(militable_sr_m1)

//DC_Basrah_Nights =StandardMesh()
//BN-clouds1_m1=StandardMesh(BN-clouds1_m1)
bnights_custom-bldg1_m1=StandardMesh(bnights_custom-bldg1_m1)
bnights_custom-bldg2_m1=StandardMesh(bnights_custom-bldg2_m1)
bnights_custom-bldg3_m1=StandardMesh(bnights_custom-bldg3_m1)
bnights_custom-bldg4_m1=StandardMesh(bnights_custom-bldg4_m1)
//bnights_custom-rimwall1_m1=StandardMesh(bnights_custom-rimwall1_m1)
//bnights_custom-rimwall2_m1=StandardMesh(bnights_custom-rimwall2_m1)
//BN-rockwall1_m1=StandardMesh(BN-rockwall1_m1)
//BN-wallbridge1_m1=StandardMesh(BN-wallbridge1_m1)
BN-wallcornerlarge1_m1=StandardMesh(BN-wallcornerlarge1_m1)
BN-wallcornersmall1_m1=StandardMesh(BN-wallcornersmall1_m1)
BN-wallgate1_m1=StandardMesh(BN-wallgate1_m1)
BN-walllarge1_m1=StandardMesh(BN-walllarge1_m1)
//BN-walllargecustom1_m1=StandardMesh(BN-walllargecustom1_m1)
BN-wallmedium1_m1=StandardMesh(BN-wallmedium1_m1)
BN-wallsmall1_m1=StandardMesh(BN-wallsmall1_m1)
BN-wallsteps1_m1=StandardMesh(BN-wallsteps1_m1)
//bn-wires1_m1=StandardMesh(bn-wires1_m1)
//bn-wires2_m1=StandardMesh(bn-wires2_m1)
//bn-wires3_m=StandardMesh(bn-wires3_m)
city_covered-crate1_m1=StandardMesh(city_covered-crate1_m1)
city_dumpster1=StandardMesh(city_dumpster1)
city_wall-lamp1=StandardMesh(city_wall-lamp1)
city_wall-tower-large1_m1=StandardMesh(city_wall-tower-large1_m1)
DC_streetlamp1_m1=StandardMesh(DC_streetlamp1_m1)
mkt_fruitstand1_m1=StandardMesh(mkt_fruitstand1_m1)
mkt_pavillion-tent1_m1=StandardMesh(mkt_pavillion-tent1_m1)
//plantsgroup1-large=StandardMesh(plantsgroup1-large)
//plantsgroup1-small=StandardMesh(plantsgroup1-small)

//DC_Battle_of_73_Easting

Box=StandardMesh(Box)
BRDM2_Wreck=StandardMesh(BRDM2_Wreck)
Humvee_Hull_Wreak=StandardMesh(Humvee_Hull_Wreak)
iraqsign=StandardMesh(iraqsign)
mil_conbarrier=StandardMesh(mil_conbarrier)
mil_sandbagbunker=StandardMesh(mil_sandbagbunker)
//mil_tent=StandardMesh(mil_tent)
//mil_tent_low=StandardMesh(mil_tent_low)
//mil_tent_redc=StandardMesh(mil_tent_redc)
miltable_map=StandardMesh(miltable_map)
mytable=StandardMesh(mytable)
Shilka_Wreak=StandardMesh(Shilka_Wreak)
T72_Wreak=StandardMesh(T72_Wreak)
UH-60_Wreck=StandardMesh(UH-60_Wreck)
zpu_barrel=StandardMesh(zpu_barrel)
zpu_frame=StandardMesh(zpu_frame)
zpu_seat=StandardMesh(zpu_seat)
zpu_wheels=StandardMesh(zpu_wheels)

//DC_DesertShield

mil_barracks_m1=StandardMesh(mil_barracks_m1)
mil_barracks_m2=StandardMesh(mil_barracks_m2)
mil_hangar_small_m1=StandardMesh(mil_hangar_small_m1)
mil_us_barracks_m1=StandardMesh(mil_us_barracks_m1)
mil_us_barracks_m2=StandardMesh(mil_us_barracks_m2)

//DC_Medina_Ridge

//BBRock1_m1=StandardMesh(BBRock1_m1)
//BBRock2_m1=StandardMesh(BBRock2_m1)
//FlagBox=StandardMesh(FlagBox)
//ks=StandardMesh(ks)
//vil_house1_closed_m1=StandardMesh(vil_house1_closed_m1)
//vil_house2_closed_m1=StandardMesh(vil_house2_closed_m1)
//vil_house3_closed_m1=StandardMesh(vil_house3_closed_m1)
//vil_house4_closed_m1=StandardMesh(vil_house4_closed_m1)
//vil_house4_open_m1=StandardMesh(vil_house4_open_m1)

//DC_No_Fly_Zone

air_airfield_m1=StandardMesh(air_airfield_m1)
air_airfield_m2=StandardMesh(air_airfield_m2)
air_bunker_tower_m1=StandardMesh(air_bunker_tower_m1)
air_control_tower_m1=StandardMesh(air_control_tower_m1)
air_control_tower_m2=StandardMesh(air_control_tower_m2)
air_control_tower_small_m1=StandardMesh(air_control_tower_small_m1)
air_control_tower_wreck_m1=StandardMesh(air_control_tower_wreck_m1)
air_hangar_bunker_m1=StandardMesh(air_hangar_bunker_m1)
air_hangar_bunker_m2=StandardMesh(air_hangar_bunker_m2)
air_hangar_bunker_sml_m1=StandardMesh(air_hangar_bunker_sml_m1)
air_hangar_bunker_wreck_m1=StandardMesh(air_hangar_bunker_wreck_m1)
air_radardome_m1=StandardMesh(air_radardome_m1)
air_radardome_wreck_m1=StandardMesh(air_radardome_wreck_m1)
air_runway_m1=StandardMesh(air_runway_m1)
mil_fence1_m1=StandardMesh(mil_fence1_m1)
mil_fence1_shrt_m1=StandardMesh(mil_fence1_shrt_m1)
mil_hangar_m1=StandardMesh(mil_hangar_m1)
mil_hangar_small_m1=StandardMesh(mil_hangar_small_m1)
mil_hangar_wreck_m1=StandardMesh(mil_hangar_wreck_m1)
mil_radar_m1=StandardMesh(mil_radar_m1)
//mil_scud_cart_m1=StandardMesh(mil_scud_cart_m1)
mil_vehicle_bunker_m1=StandardMesh(mil_vehicle_bunker_m1)
//mil_wpbunker_m1=StandardMesh(mil_wpbunker_m1)
//mil_wpbunker_m2=StandardMesh(mil_wpbunker_m2)
//mil_wpbunker_wreck=StandardMesh(mil_wpbunker_wreck)
NFZ-clouds1_m1=StandardMesh(NFZ-clouds1_m1)
stonebridge_big_m1=StandardMesh(stonebridge_big_m1)
supplyde_m1=StandardMesh(supplyde_m1)
urb_gas_station_display_m1=StandardMesh(urb_gas_station_display_m1)
urb_gas_station_gaspumps_m1=StandardMesh(urb_gas_station_gaspumps_m1)
urb_gas_station_house_m1=StandardMesh(urb_gas_station_house_m1)
urb_gas_station_house_m2=StandardMesh(urb_gas_station_house_m2)
urb_highway_exit_m1=StandardMesh(urb_highway_exit_m1)
urb_highway_m1=StandardMesh(urb_highway_m1)
urb_residential1_m1=StandardMesh(urb_residential1_m1)
urb_residential1_m2=StandardMesh(urb_residential1_m2)
vil_house3_open_m1=StandardMesh(vil_house3_open_m1)
vil_house4_open_m1=StandardMesh(vil_house4_open_m1)
rig_helipad1_m1=StandardMesh(rig_helipad1_m1)

//DC_Sea_Rigs

//dc_searig_test1=StandardMesh(dc_searig_test1)
//rig_body1_m1=StandardMesh(rig_body1_m1)
//rig_body2_m1=StandardMesh(rig_body2_m1)
//rig_body3_m1=StandardMesh(rig_body3_m1)
//rig_body4_m1=StandardMesh(rig_body4_m1)
//rig_bridge1_m1=StandardMesh(rig_bridge1_m1)
//rig_bridge2_m1=StandardMesh(rig_bridge2_m1)
//rig_centralpipes1_m1=StandardMesh(rig_centralpipes1_m1)
//rig_drill1_m1=StandardMesh(rig_drill1_m1)
//rig_exter_wall1=StandardMesh(rig_exter_wall1)
//rig_exter_wall2=StandardMesh(rig_exter_wall2)
//rig_exter_wall3_m1=StandardMesh(rig_exter_wall3_m1)
//rig_helipad1_m1=StandardMesh(rig_helipad1_m1)
//rig_helipad1_m2=StandardMesh(rig_helipad1_m2)
//rig_helipad2_m1=StandardMesh(rig_helipad2_m1)
//rig_interior_group1a_m1=StandardMesh(rig_interior_group1a_m1)
//rig_interior_group1a_m2=StandardMesh(rig_interior_group1a_m2)
//rig_interior_group1b_m1=StandardMesh(rig_interior_group1b_m1)
//rig_interior_group2a_m1=StandardMesh(rig_interior_group2a_m1)
//rig_interior_group2a_m2=StandardMesh(rig_interior_group2a_m2)
//rig_interior_group2b_m1=StandardMesh(rig_interior_group2b_m1)
//rig_interior_group3a_m1=StandardMesh(rig_interior_group3a_m1)
//rig_interior_group3a_m2=StandardMesh(rig_interior_group3a_m2)
//rig_interior_group3b_m1=StandardMesh(rig_interior_group3b_m1)
//rig_interior_group4a_m1=StandardMesh(rig_interior_group4a_m1)
//rig_interior_group4a_m2=StandardMesh(rig_interior_group4a_m2)
//rig_interior_group4b_m1=StandardMesh(rig_interior_group4b_m1)
//rig_interior_group4b_m2=StandardMesh(rig_interior_group4b_m2)
//rig_interior_group4c_m1=StandardMesh(rig_interior_group4c_m1)
//rig_interior_group5a_m1=StandardMesh(rig_interior_group5a_m1)
//rig_interior_group5a_m2=StandardMesh(rig_interior_group5a_m2)
//rig_interior_group5b_m1=StandardMesh(rig_interior_group5b_m1)
//rig_interior_group6a_m1=StandardMesh(rig_interior_group6a_m1)
//rig_interior_group6a_m2=StandardMesh(rig_interior_group6a_m2)
//rig_interior_group6b_m1=StandardMesh(rig_interior_group6b_m1)
//rig_interior_group6b_m2=StandardMesh(rig_interior_group6b_m2)
//rig_interior_group6c_m1=StandardMesh(rig_interior_group6c_m1)
//rig_interior_group8a_m1=StandardMesh(rig_interior_group8a_m1)
//rig_interior_group8a_m2=StandardMesh(rig_interior_group8a_m2)
//rig_leg1_m1=StandardMesh(rig_leg1_m1)
//rig_leg1_m2=StandardMesh(rig_leg1_m2)
//rig_lowerring1_m1=StandardMesh(rig_lowerring1_m1)
//rig_lowerring1_m2=StandardMesh(rig_lowerring1_m2)
//rig_oiltower1_m1=StandardMesh(rig_oiltower1_m1)
//rig_topside_platform1_m1=StandardMesh(rig_topside_platform1_m1)
//rig_topside_railing1=StandardMesh(rig_topside_railing1)
//rig_topside_railing2=StandardMesh(rig_topside_railing2)
//rig_topsidecrate1_m1=StandardMesh(rig_topsidecrate1_m1)
//rig_topsidecrate2_m1=StandardMesh(rig_topsidecrate2_m1)
//rig_topsideoffice1_m1=StandardMesh(rig_topsideoffice1_m1)
//rig_topsiderib1_m1=StandardMesh(rig_topsiderib1_m1)
//rig_waterspill_m1=StandardMesh(rig_waterspill_m1)

//DC_Urban_Siege


city_covered-crate1_m1=StandardMesh(city_covered-crate1_m1)
city_dumpster1=StandardMesh(city_dumpster1)
dc_iraqitruck1_m2=StandardMesh(dc_iraqitruck1_m2)
DC_khafji-warehouse2_m1=StandardMesh(DC_khafji-warehouse2_m1)
dc_pickup-wreck1_m2=StandardMesh(dc_pickup-wreck1_m2)
DC_streetlamp1_m1=StandardMesh(DC_streetlamp1_m1)
env_rubble_m1=StandardMesh(env_rubble_m1)
mkt_fruitstand1_m1=StandardMesh(mkt_fruitstand1_m1)
mkt_pavillion-tent1_m1=StandardMesh(mkt_pavillion-tent1_m1)
plantsgroup1-large=StandardMesh(plantsgroup1-large)
plantsgroup1-small=StandardMesh(plantsgroup1-small)
sidewalki_m1=StandardMesh(sidewalki_m1)
urb_aptblock1_m1=StandardMesh(urb_aptblock1_m1)
urb_aptblock1_m2=StandardMesh(urb_aptblock1_m2)
urb_aptblock2_m1=StandardMesh(urb_aptblock2_m1)
urb_aptblock2_m2=StandardMesh(urb_aptblock2_m2)
urb_aptblock3_m1=StandardMesh(urb_aptblock3_m1)
urb_aptblock3_m2=StandardMesh(urb_aptblock3_m2)
urb_aptblock4_m1=StandardMesh(urb_aptblock4_m1)
urb_aptblock4_m2=StandardMesh(urb_aptblock4_m2)
urb_aptblock5_m1=StandardMesh(urb_aptblock5_m1)
urb_aptblock5_m2=StandardMesh(urb_aptblock5_m2)
urb_aptblock5open_m1=StandardMesh(urb_aptblock5open_m1)
urb_aptblock5open_m2=StandardMesh(urb_aptblock5open_m2)
urb_aptblock6_m1=StandardMesh(urb_aptblock6_m1)
urb_aptblock6_m2=StandardMesh(urb_aptblock6_m2)
urb_aptblock7_m1=StandardMesh(urb_aptblock7_m1)
urb_aptblock7_m2=StandardMesh(urb_aptblock7_m2)
urb_aptblock7open_m1=StandardMesh(urb_aptblock7open_m1)
urb_aptblock7open_m2=StandardMesh(urb_aptblock7open_m2)
urb_aptblock8_m1=StandardMesh(urb_aptblock8_m1)
urb_aptblock8_m2=StandardMesh(urb_aptblock8_m2)
urb_aptblock9_m1=StandardMesh(urb_aptblock9_m1)
urb_aptblock10_m1=StandardMesh(urb_aptblock10_m1)
urb_aptrubble1_m1=StandardMesh(urb_aptrubble1_m1)
urb_aptrubble1_m2=StandardMesh(urb_aptrubble1_m2)
urb_aptrubble2_m1=StandardMesh(urb_aptrubble2_m1)
urb_aptrubble2_m2=StandardMesh(urb_aptrubble2_m2)
urb_aptsidewalk_m1=StandardMesh(urb_aptsidewalk_m1)
urb_aptsidewlkstr_m1=StandardMesh(urb_aptsidewlkstr_m1)
urb_aptwall1_m1=StandardMesh(urb_aptwall1_m1)
urb_aptwall2_m1=StandardMesh(urb_aptwall2_m1)
urb_aptwallb1_m1=StandardMesh(urb_aptwallb1_m1)
urb_aptwallcorner1_m1=StandardMesh(urb_aptwallcorner1_m1)
urb_aptwallcorner2_m1=StandardMesh(urb_aptwallcorner2_m1)
urb_highrise1_lt_m1=StandardMesh(urb_highrise1_lt_m1)
urb_highrise1_main_m1=StandardMesh(urb_highrise1_main_m1)
urb_highrise1_midt_m1=StandardMesh(urb_highrise1_midt_m1)
urb_highrise1_rt_m1=StandardMesh(urb_highrise1_rt_m1)
urb_house_28_m1=StandardMesh(urb_house_28_m1)
urb_house_30_m1=StandardMesh(urb_house_30_m1)
urb_mrkblockbck1_m1=StandardMesh(urb_mrkblockbck1_m1)
urb_mrkblockbck1_m2=StandardMesh(urb_mrkblockbck1_m2)
urb_mrkblockbck2_m1=StandardMesh(urb_mrkblockbck2_m1)
urb_mrkblockbck2_m2=StandardMesh(urb_mrkblockbck2_m2)
urb_mrkblockfrnt1_m1=StandardMesh(urb_mrkblockfrnt1_m1)
urb_mrkblockfrnt1_m2=StandardMesh(urb_mrkblockfrnt1_m2)
urb_mrkblockfrnt2_m1=StandardMesh(urb_mrkblockfrnt2_m1)
urb_mrkblockfrnt2_m2=StandardMesh(urb_mrkblockfrnt2_m2)
urb_mrkblockfrnt3_m1=StandardMesh(urb_mrkblockfrnt3_m1)
urb_mrkblockfrnt3_m2=StandardMesh(urb_mrkblockfrnt3_m2)
urb_mrkblockfrnt4_m1=StandardMesh(urb_mrkblockfrnt4_m1)
urb_mrkblockfrnt4_m2=StandardMesh(urb_mrkblockfrnt4_m2)
urb_mrkblockfrnt5_m1=StandardMesh(urb_mrkblockfrnt5_m1)
urb_mrkblockfrnt5_m2=StandardMesh(urb_mrkblockfrnt5_m2)
urb_mrkblockrubbl1_m1=StandardMesh(urb_mrkblockrubbl1_m1)
urb_mrkblockrubbl1_m2=StandardMesh(urb_mrkblockrubbl1_m2)
urb_sacral_m1=StandardMesh(urb_sacral_m1)
urb_tower_ltb_m1=StandardMesh(urb_tower_ltb_m1)
urb_tower_mtb_m1=StandardMesh(urb_tower_mtb_m1)
urb_tower_mtb_m2=StandardMesh(urb_tower_mtb_m2)
urb_tower_rtb_m1=StandardMesh(urb_tower_rtb_m1)
urb_trdcent_m1=StandardMesh(urb_trdcent_m1)

//DC_Weapon_Bunkers

//aux_gastank_small_m1=StandardMesh(aux_gastank_small_m1)
//DC_gate-end1_m1=StandardMesh(DC_gate-end1_m1)
//DC_gate-long1_m1=StandardMesh(DC_gate-long1_m1)
//DC_gate-long2_m1=StandardMesh(DC_gate-long2_m1)
//DC_gate-short1_m1=StandardMesh(DC_gate-short1_m1)
//mil_fence1_m1=StandardMesh(mil_fence1_m1)
//mil_fence1_shrt_m1=StandardMesh(mil_fence1_shrt_m1)
//mil_fencepole_m1=StandardMesh(mil_fencepole_m1)
//mil_scud_cart_m1=StandardMesh(mil_scud_cart_m1)
//mil_wpbunker_m1=StandardMesh(mil_wpbunker_m1)
//mil_wpbunker_m2=StandardMesh(mil_wpbunker_m2)
//mil_wpbunker_wreck=StandardMesh(mil_wpbunker_wreck)
//vill_bridge_m1=StandardMesh(vill_bridge_m1)

//Misc

//AC-130_Wreck=StandardMesh(AC-130_Wreck)
//ah64_wreck=StandardMesh(ah64_wreck)
//HeliPad=StandardMesh(HeliPad)
air_runway2_m1=StandardMesh(air_runway2_m1)
air_runway_m1=StandardMesh(air_runway_m1)
//aux_gastank_small_m1=StandardMesh(aux_gastank_small_m1)
//aux_oilfire_big_m1=StandardMesh(aux_oilfire_big_m1)
//aux_oilfire_m1=StandardMesh(aux_oilfire_m1)
//aux_oilrig_dri_m1=StandardMesh(aux_oilrig_dri_m1)
//aux_oilrig_ele_m1=StandardMesh(aux_oilrig_ele_m1)
//aux_oilrig_m1=StandardMesh(aux_oilrig_m1)
//aux_pipe30_1m_m1=StandardMesh(aux_pipe30_1m_m1)
//aux_pipe30_3m_m1=StandardMesh(aux_pipe30_3m_m1)
//aux_pipe30_15m_m1=StandardMesh(aux_pipe30_15m_m1)
//aux_pipe30bridge_m1=StandardMesh(aux_pipe30bridge_m1)
//aux_pipe30brk_1m_m1=StandardMesh(aux_pipe30brk_1m_m1)
//aux_pipe30burner_m1=StandardMesh(aux_pipe30burner_m1)
//aux_pipe30connect_m1=StandardMesh(aux_pipe30connect_m1)
//aux_pipe30edge_m1=StandardMesh(aux_pipe30edge_m1)
//aux_pipe30L_05m_m1=StandardMesh(aux_pipe30L_05m_m1)
//aux_pipe30pillar_m1=StandardMesh(aux_pipe30pillar_m1)
//aux_pipe30valv_m1=StandardMesh(aux_pipe30valv_m1)
//aux_pipe90_2m_m1=StandardMesh(aux_pipe90_2m_m1)
//aux_pipe90_6m_m1=StandardMesh(aux_pipe90_6m_m1)
//aux_pipe90_30m_m1=StandardMesh(aux_pipe90_30m_m1)
//aux_pipe90brk_30m_m1=StandardMesh(aux_pipe90brk_30m_m1)
//aux_pipe90connect_m1=StandardMesh(aux_pipe90connect_m1)
//aux_pipe90edge_m1=StandardMesh(aux_pipe90edge_m1)
//aux_pipe90L_1m_m1=StandardMesh(aux_pipe90L_1m_m1)
//aux_pipe90valv_m1=StandardMesh(aux_pipe90valv_m1)
//aux_pumpjack_arm1_m1=StandardMesh(aux_pumpjack_arm1_m1)
//aux_pumpjack_arm2_m1=StandardMesh(aux_pumpjack_arm2_m1)
//aux_pumpjack_arm3_m1=StandardMesh(aux_pumpjack_arm3_m1)
//aux_pumpjack_m1=StandardMesh(aux_pumpjack_m1)
//aux_pumpjack_m2=StandardMesh(aux_pumpjack_m2)
//aux_pumpjack_pole_m1=StandardMesh(aux_pumpjack_pole_m1)
//DC_ac130crash1_m1=StandardMesh(DC_ac130crash1_m1)
//DC_ac130crash2_m1=StandardMesh(DC_ac130crash2_m1)
//DC_ac130crash3_m1=StandardMesh(DC_ac130crash3_m1)
dc_boathouse1_m1=StandardMesh(dc_boathouse1_m1)
//DC_brucereenotme_m1=StandardMesh(DC_brucereenotme_m1)
//DC_chemcontainer-addon1_m1=StandardMesh(DC_chemcontainer-addon1_m1)
//DC_chemcontainer-large1_m1=StandardMesh(DC_chemcontainer-large1_m1)
//DC_chemcontainer-med1_m1=StandardMesh(DC_chemcontainer-med1_m1)
//DC_chemcontainer-small1_m1=StandardMesh(DC_chemcontainer-small1_m1)
DC_docks-ropetie1_m1=StandardMesh(DC_docks-ropetie1_m1)
DC_docks-wall1_m1=StandardMesh(DC_docks-wall1_m1)
DC_docks-wall2_m1=StandardMesh(DC_docks-wall2_m1)
DC_docks-wall3_m1=StandardMesh(DC_docks-wall3_m1)
DC_freight-3high1_m1=StandardMesh(DC_freight-3high1_m1)
DC_freight-3high2_m1=StandardMesh(DC_freight-3high2_m1)
DC_freight-3high3_m1=StandardMesh(DC_freight-3high3_m1)
DC_freight-single1_m1=StandardMesh(DC_freight-single1_m1)
DC_freight-single2_m1=StandardMesh(DC_freight-single2_m1)
DC_freight-single3_m1=StandardMesh(DC_freight-single3_m1)
DC_freight-single4_m1=StandardMesh(DC_freight-single4_m1)
DC_gate-end1_m1=StandardMesh(DC_gate-end1_m1)
DC_gate-long1_m1=StandardMesh(DC_gate-long1_m1)
DC_gate-long2_m1=StandardMesh(DC_gate-long2_m1)
DC_gate-short1_m1=StandardMesh(DC_gate-short1_m1)
DC_graffiti-danger_m1=StandardMesh(DC_graffiti-danger_m1)
DC_graffiti-goingdown_m1=StandardMesh(DC_graffiti-goingdown_m1)
DC_graffiti-goldgibberish_m1=StandardMesh(DC_graffiti-goldgibberish_m1)
DC_graffiti-greenarrow_m1=StandardMesh(DC_graffiti-greenarrow_m1)
DC_graffiti-iggy1_m1=StandardMesh(DC_graffiti-iggy1_m1)
DC_graffiti-neverleave_m1=StandardMesh(DC_graffiti-neverleave_m1)
DC_graffiti-pwnd_m1=StandardMesh(DC_graffiti-pwnd_m1)
DC_graffiti-smacktard1_m1=StandardMesh(DC_graffiti-smacktard1_m1)
DC_gun-tripod1_m1=StandardMesh(DC_gun-tripod1_m1)
DC_iraqibob_m1=StandardMesh(DC_iraqibob_m1)
dc_iraqitruck1_m1=StandardMesh(dc_iraqitruck1_m1)
DC_khafji-cargoship1_m1=StandardMesh(DC_khafji-cargoship1_m1)
DC_khafji-crane1_m1=StandardMesh(DC_khafji-crane1_m1)
DC_khafji-crane2_m1=StandardMesh(DC_khafji-crane2_m1)
DC_khafji-oilbarrel1_m1=StandardMesh(DC_khafji-oilbarrel1_m1)
DC_khafji-warehouse1_m1=StandardMesh(DC_khafji-warehouse1_m1)
DC_khafji-warehouse1_m2=StandardMesh(DC_khafji-warehouse1_m2)
dc_medinahouse1_open_m1=StandardMesh(dc_medinahouse1_open_m1)
dc_medinahouse2_open_m1=StandardMesh(dc_medinahouse2_open_m1)
DC_mkt_roadcrap1_m1=StandardMesh(DC_mkt_roadcrap1_m1)
DC_mkt_windows1_m1=StandardMesh(DC_mkt_windows1_m1)
DC_mktarch1_m1=StandardMesh(DC_mktarch1_m1)
DC_mktarch2_m1=StandardMesh(DC_mktarch2_m1)
DC_mktarch3_m1=StandardMesh(DC_mktarch3_m1)
DC_mktbarrier1_m1=StandardMesh(DC_mktbarrier1_m1)
DC_mktbldg1_addon1_m1=StandardMesh(DC_mktbldg1_addon1_m1)
DC_mktbldg1_m1=StandardMesh(DC_mktbldg1_m1)
DC_mktbldg1_m2=StandardMesh(DC_mktbldg1_m2)
DC_mktbldg2_addon1_m1=StandardMesh(DC_mktbldg2_addon1_m1)
DC_mktbldg2_m1=StandardMesh(DC_mktbldg2_m1)
DC_mktbldg2_m2=StandardMesh(DC_mktbldg2_m2)
DC_mktbldg3_addon1_m1=StandardMesh(DC_mktbldg3_addon1_m1)
DC_mktbldg3_m1=StandardMesh(DC_mktbldg3_m1)
DC_mktbldg3_m2=StandardMesh(DC_mktbldg3_m2)
DC_mktbldg3_open_addon1_m1=StandardMesh(DC_mktbldg3_open_addon1_m1)
DC_mktbldg3_open_m1=StandardMesh(DC_mktbldg3_open_m1)
DC_mktbldg3_open_m2=StandardMesh(DC_mktbldg3_open_m2)
DC_mktbldg4_addon1_m1=StandardMesh(DC_mktbldg4_addon1_m1)
DC_mktbldg4_m1=StandardMesh(DC_mktbldg4_m1)
DC_mktbldg4_m2=StandardMesh(DC_mktbldg4_m2)
DC_mktbldg4_open_addon1_m1=StandardMesh(DC_mktbldg4_open_addon1_m1)
DC_mktbldg4_open_m1=StandardMesh(DC_mktbldg4_open_m1)
DC_mktbldg4_open_m2=StandardMesh(DC_mktbldg4_open_m2)
DC_mktbldg5_m1=StandardMesh(DC_mktbldg5_m1)
DC_mktbldg6_addon1_m1=StandardMesh(DC_mktbldg6_addon1_m1)
DC_mktbldg6_m1=StandardMesh(DC_mktbldg6_m1)
DC_mktbldg6_m2=StandardMesh(DC_mktbldg6_m2)
DC_mktbldg7_addon1_m1=StandardMesh(DC_mktbldg7_addon1_m1)
DC_mktbldg7_m1=StandardMesh(DC_mktbldg7_m1)
DC_mktbldg7_m2=StandardMesh(DC_mktbldg7_m2)
DC_mktbldg8_addon1_m1=StandardMesh(DC_mktbldg8_addon1_m1)
DC_mktbldg8_m1=StandardMesh(DC_mktbldg8_m1)
DC_mktbldg8_m2=StandardMesh(DC_mktbldg8_m2)
DC_mktbldg9_addon1_m1=StandardMesh(DC_mktbldg9_addon1_m1)
DC_mktbldg9_m1=StandardMesh(DC_mktbldg9_m1)
DC_mktbldg9_m2=StandardMesh(DC_mktbldg9_m2)
DC_mktbldg10_addon1_m1=StandardMesh(DC_mktbldg10_addon1_m1)
DC_mktbldg10_m1=StandardMesh(DC_mktbldg10_m1)
DC_mktbldg10_m2=StandardMesh(DC_mktbldg10_m2)
DC_mktbldg11_m1=StandardMesh(DC_mktbldg11_m1)
DC_mktbldg11_m2=StandardMesh(DC_mktbldg11_m2)
DC_mktbldg12_addon1_m1=StandardMesh(DC_mktbldg12_addon1_m1)
DC_mktbldg12_m1=StandardMesh(DC_mktbldg12_m1)
DC_mktbldg12_m2=StandardMesh(DC_mktbldg12_m2)
DC_mktbldg13_m1=StandardMesh(DC_mktbldg13_m1)
DC_mktbldg14_m1=StandardMesh(DC_mktbldg14_m1)
DC_mktbldg15_addon1_m1=StandardMesh(DC_mktbldg15_addon1_m1)
DC_mktbldg15_m1=StandardMesh(DC_mktbldg15_m1)
DC_mktblock2_custom1_m1=StandardMesh(DC_mktblock2_custom1_m1)
DC_mktblock2_custom1_m1=StandardMesh(DC_mktblock2_custom1_m1)
DC_mktblock2_custom2_m1=StandardMesh(DC_mktblock2_custom2_m1)
DC_mktblock2_custom3_m1=StandardMesh(DC_mktblock2_custom3_m1)
DC_mktblock3_custom1_m1=StandardMesh(DC_mktblock3_custom1_m1)
DC_mktblock3_custom2_m1=StandardMesh(DC_mktblock3_custom2_m1)
DC_mktblock_custom1_m1=StandardMesh(DC_mktblock_custom1_m1)
DC_mktblock_custom2_m1=StandardMesh(DC_mktblock_custom2_m1)
DC_mktblock_custom3_m1=StandardMesh(DC_mktblock_custom3_m1)
DC_mktroadisland_m1=StandardMesh(DC_mktroadisland_m1)
DC_mkttunnel1_m1=StandardMesh(DC_mkttunnel1_m1)
DC_mkttunnel2_m1=StandardMesh(DC_mkttunnel2_m1)
DC_mkttunnel3_m1=StandardMesh(DC_mkttunnel3_m1)
DC_mkttunnel4_m1=StandardMesh(DC_mkttunnel4_m1)
DC_pickup-wreck1_m1=StandardMesh(DC_pickup-wreck1_m1)
DC_roadbarrier1_m1=StandardMesh(DC_roadbarrier1_m1)
dc_roadblock1_m1=StandardMesh(dc_roadblock1_m1)
//DC_sidewalk_treepot1_m1=StandardMesh(DC_sidewalk_treepot1_m1)
//DC_slum_elecpole1_m1=StandardMesh(DC_slum_elecpole1_m1)
//DC_slum_elecpole2_m1=StandardMesh(DC_slum_elecpole2_m1)
//DC_slum_genbldg1_m1=StandardMesh(DC_slum_genbldg1_m1)
//DC_slum_genbldg2_m1=StandardMesh(DC_slum_genbldg2_m1)
//DC_slum_genbldg3_m1=StandardMesh(DC_slum_genbldg3_m1)
//DC_slum_genbldg4_m1=StandardMesh(DC_slum_genbldg4_m1)
//DC_slum_genbldg5_m1=StandardMesh(DC_slum_genbldg5_m1)
//DC_slum_genbldg6_m1=StandardMesh(DC_slum_genbldg6_m1)
//DC_slum_genbldg7_m1=StandardMesh(DC_slum_genbldg7_m1)
DC_slum_highrise1_m1=StandardMesh(DC_slum_highrise1_m1)
//DC_slum_sidewalkcustom1_m1=StandardMesh(DC_slum_sidewalkcustom1_m1)
//DC_slum_sidewalkcustom2_m1=StandardMesh(DC_slum_sidewalkcustom2_m1)
//DC_slum_sidewalkcustom3_m1=StandardMesh(DC_slum_sidewalkcustom3_m1)
//DC_slumhillbldg01_m1=StandardMesh(DC_slumhillbldg01_m1)
//DC_slumhillbldg02_m1=StandardMesh(DC_slumhillbldg02_m1)
//DC_slumhillbldg03_m1=StandardMesh(DC_slumhillbldg03_m1)
//DC_slumhillbldg04_m1=StandardMesh(DC_slumhillbldg04_m1)
//DC_slumhillbldg05_m1=StandardMesh(DC_slumhillbldg05_m1)
//DC_slumhillbldg06_m1=StandardMesh(DC_slumhillbldg06_m1)
//DC_slumhillbldg07_m1=StandardMesh(DC_slumhillbldg07_m1)
//DC_slumhillbldg08_m1=StandardMesh(DC_slumhillbldg08_m1)
//DC_slumhillbldg09_m1=StandardMesh(DC_slumhillbldg09_m1)
//DC_slumhillbldg10_m1=StandardMesh(DC_slumhillbldg10_m1)
//DC_slumhillbldg11_m1=StandardMesh(DC_slumhillbldg11_m1)
//DC_slumhillbldg12_m1=StandardMesh(DC_slumhillbldg12_m1)
//DC_slumhillbldg13_m1=StandardMesh(DC_slumhillbldg13_m1)
//DC_slumhillbldg14_m1=StandardMesh(DC_slumhillbldg14_m1)
//DC_slumhillbldg15_m1=StandardMesh(DC_slumhillbldg15_m1)
//DC_slumhillbldg16_m1=StandardMesh(DC_slumhillbldg16_m1)
//DC_slumhillbldg17_m1=StandardMesh(DC_slumhillbldg17_m1)
//DC_slumhillbldg18_m1=StandardMesh(DC_slumhillbldg18_m1)
//DC_slumhillwires1_m1=StandardMesh(DC_slumhillwires1_m1)
//DC_slumhillwires2_m1=StandardMesh(DC_slumhillwires2_m1)
//DC_slumhillwires3_m1=StandardMesh(DC_slumhillwires3_m1)
//DC_slumhillwires4_m1=StandardMesh(DC_slumhillwires4_m1)
//DC_slums_addon1_m1=StandardMesh(DC_slums_addon1_m1)
//DC_slums_addon2_m1=StandardMesh(DC_slums_addon2_m1)
//DC_slums_addon3_m1=StandardMesh(DC_slums_addon3_m1)
//DC_slums_addon4_m1=StandardMesh(DC_slums_addon4_m1)
//DC_slums_addon5_m1=StandardMesh(DC_slums_addon5_m1)
//DC_slums_fence1_m1=StandardMesh(DC_slums_fence1_m1)
//DC_slums_fence2_m1=StandardMesh(DC_slums_fence2_m1)
//DC_slums_fencepost1_m1=StandardMesh(DC_slums_fencepost1_m1)
DC_slums_office1_m1=StandardMesh(DC_slums_office1_m1)
DC_slums_office1b_m1=StandardMesh(DC_slums_office1b_m1)
//DC_slums_ruins1_m1=StandardMesh(DC_slums_ruins1_m1)
//DC_slumshack1_m1=StandardMesh(DC_slumshack1_m1)
//DC_slumsweed1_m1=StandardMesh(DC_slumsweed1_m1)
//DC_slumwreckage1_m1=StandardMesh(DC_slumwreckage1_m1)
DC_streetlamp1_m1=StandardMesh(DC_streetlamp1_m1)
DC_streetlamp2_m1=StandardMesh(DC_streetlamp2_m1)
//DC_urban1_m1=StandardMesh(DC_urban1_m1)
//DC_urban1_m2=StandardMesh(DC_urban1_m2)
//DC_urban2_m1=StandardMesh(DC_urban2_m1)
//DC_urban3_m1=StandardMesh(DC_urban3_m1)
//DC_urban4_m1=StandardMesh(DC_urban4_m1)
//DC_urban5_m1=StandardMesh(DC_urban5_m1)
//DC_urban6_m1=StandardMesh(DC_urban6_m1)
//DC_urban7_m1=StandardMesh(DC_urban7_m1)
//DC_urban8_m1=StandardMesh(DC_urban8_m1)
//DC_urban9_m1=StandardMesh(DC_urban9_m1)
//DC_urban10_m1=StandardMesh(DC_urban10_m1)
//DC_urban11_m1=StandardMesh(DC_urban11_m1)
//DC_urban12_m1=StandardMesh(DC_urban12_m1)
//DC_urbaninvwall1_m1=StandardMesh(DC_urbaninvwall1_m1)
DC_urbanwall_tower1_m1=StandardMesh(DC_urbanwall_tower1_m1)
DC_wall1_m1=StandardMesh(DC_wall1_m1)
DC_wall2_m1=StandardMesh(DC_wall2_m1)
DC_wall-bridge_m1=StandardMesh(DC_wall-bridge_m1)
DC_wall-corner_m1=StandardMesh(DC_wall-corner_m1)
iggy-tree1_m1=StandardMesh(iggy-tree1_m1)
mil_sandbagbunker=StandardMesh(mil_sandbagbunker)
mil_tent=StandardMesh(mil_tent)
ref_controlbox_m1=StandardMesh(ref_controlbox_m1)
ref_distiller2_m1=StandardMesh(ref_distiller2_m1)
ref_distiller_m1=StandardMesh(ref_distiller_m1)
ref_fence_2m_m1=StandardMesh(ref_fence_2m_m1)
ref_fence_3m_m1=StandardMesh(ref_fence_3m_m1)
ref_fence_4m_m1=StandardMesh(ref_fence_4m_m1)
ref_fence_6m_m1=StandardMesh(ref_fence_6m_m1)
ref_fence_8m_m1=StandardMesh(ref_fence_8m_m1)
ref_fence_10m_m1=StandardMesh(ref_fence_10m_m1)
ref_fence_12m_m1=StandardMesh(ref_fence_12m_m1)
ref_funnel2_m1=StandardMesh(ref_funnel2_m1)
ref_funnel_m1=StandardMesh(ref_funnel_m1)
ref_house_m1=StandardMesh(ref_house_m1)
ref_plant2_m1=StandardMesh(ref_plant2_m1)
ref_plant_m1=StandardMesh(ref_plant_m1)
ref_pumpbox_m1=StandardMesh(ref_pumpbox_m1)
ref_stage_8x10m_m1=StandardMesh(ref_stage_8x10m_m1)
ref_stageI_8m_m1=StandardMesh(ref_stageI_8m_m1)
ref_stageI_8mx2_m1=StandardMesh(ref_stageI_8mx2_m1)
ref_stageI_10m_m1=StandardMesh(ref_stageI_10m_m1)
ref_stageI_10mx2_m1=StandardMesh(ref_stageI_10mx2_m1)
ref_stair_2m_m1=StandardMesh(ref_stair_2m_m1)
ref_stair_4m_m1=StandardMesh(ref_stair_4m_m1)
ref_stairlandI_m1=StandardMesh(ref_stairlandI_m1)
ref_stairlandL_m1=StandardMesh(ref_stairlandL_m1)
ref_stairlandLx2_m1=StandardMesh(ref_stairlandLx2_m1)
ref_strage_m1=StandardMesh(ref_strage_m1)
urb_radiostool_m1=StandardMesh(urb_radiostool_m1)
vil_house1_closed_m1=StandardMesh(vil_house1_closed_m1)
vil_house2_closed_m1=StandardMesh(vil_house2_closed_m1)
vil_house3_closed_m1=StandardMesh(vil_house3_closed_m1)
vil_house4_closed_m1=StandardMesh(vil_house4_closed_m1)
vil_house4_open_m1=StandardMesh(vil_house4_open_m1)
Coalition_HeliPad=StandardMesh(HeliPad)
Opposition_HeliPad=StandardMesh(HeliPad)

//BF42 Objects

Afrhouse_m1=StandardMesh(Afrhouse_m1)
afr_house1_ste_m1=StandardMesh(afr_house1_ste_M1)
afr_house1_ste_closed_m1=StandardMesh(afr_house1_ste_closed_m1)
afr_house2_ste_m1=StandardMesh(afr_house2_ste_m1)
afr_house2_ste_closed_m1=StandardMesh(afr_house2_ste_closed_m1)
smdh2_m1=StandardMesh(smdh2_m1)
SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1)
airrep1_m1=StandardMesh(airrep1_m1)
barack_m1=StandardMesh(barack_m1)
//Berlin_waterwall_M1=StandardMesh(Berlin_waterwall_M1)
//Berlin_waterwall2_M1=StandardMesh(Berlin_waterwall2_M1)
//Berlinbridge_m1=StandardMesh(Berlinbridge_m1)
bunker1_M1=StandardMesh(bunker1_m1)
bunker2_M1=StandardMesh(bunker2_m1)
bunker2_des1_m1=StandardMesh(bunker2_des1_m1)
bunker2_des2_m1=StandardMesh(bunker2_des2_m1)
//churcfence_m1=StandardMesh(churcfence_m1)
//churcfencegate_m1=StandardMesh(churcfencegate_m1)
//churcfencestop_m1=StandardMesh(churcfencestop_m1)
//citymesh1_m1=StandardMesh(citymesh1_m1)
//citymesh1_closed_M1=StandardMesh(citymesh1_closed_M1)
//citymesh2_m1=StandardMesh(citymesh2_m1)
//citymesh2_closed_M1=StandardMesh(citymesh2_closed_M1)
//citymesh3_m1=StandardMesh(citymesh3_m1)
//citymesh4_m1=StandardMesh(citymesh4_fix_m1)
//citymesh4_closed_M1=StandardMesh(citymesh4_closed_M1)
//citymesh4_seald_m1=StandardMesh(citymesh4_seald_m1)
//citywall_m1=StandardMesh(citywall_m1)
//crane1_m1=StandardMesh(crane1_m1)
Defgun_bunker_m1=StandardMesh(Defgun_bunker_m1)
//eu_church_M1=StandardMesh(eu_church_m1)
//eu_fence_m1=StandardMesh(eu_fence_m1)
//eu_lumbermill_m1=StandardMesh(eu_lumbermill_m1)
//eu_watermill_m1=StandardMesh(eu_watermill_m1)
//euwindmill_m1=StandardMesh(euwindmill_m1)
//factory_m1=StandardMesh(factory_m1)
//French_Barn_Lrg_m1=StandardMesh(French_Barn_Lrg_m1)
//frwall_m1=StandardMesh(frwall_m1)
//frwdoor_m1=StandardMesh(frwdoor_m1)
guardtow_M1=StandardMesh(guardtow_M1)
hangar1_m1=StandardMesh(hangar1_m1)
harbdock_m1=StandardMesh(harbdock_m1)
harbdock_hus1_m1=StandardMesh(harbdock_hus1_m1)
harbdock_rot1_m1=StandardMesh(harbdock_rot1_m1)
harbdock_win1_m1=StandardMesh(harbdock_win1_m1)
hospital_m1=StandardMesh(hospital_m1)
Ironbrdg1_m1=StandardMesh(Ironbrdg1_m1)
landrep1_supply=StandardMesh(landrep1_m1)
lrgfrenchfarm_m1=StandardMesh(lrgfrenchfarm_m1)
o_bunker_m1=StandardMesh(o_bunker_m1)
//Oma_conc_m1=StandardMesh(Oma_conc_m1)
r_ruswh_m1=StandardMesh(r_ruswh_m1)
radarbun_M1=StandardMesh(radarbun_M1)
repport_M1=StandardMesh(repport_M1)
//rh_Pacfac_door_m1=StandardMesh(rh_Pacfac_door_m1)
//rh_Pacfac_m1=StandardMesh(rh_Pacfac_m1)
//rh_Russian_Barn_main_m1=StandardMesh(rh_Russian_Barn_main_m1)
//rubble01_m1=StandardMesh(rubble01_m1)
//rubble02_m1=StandardMesh(rubble02_m1)
//rubble03_m1=StandardMesh(rubble03_m1)
//ruin_citymesh1_M1=StandardMesh(ruin_citymesh1_M1)
//ruin_citymesh3_m1=StandardMesh(ruin_citymesh3_m1)
//Ruin_citymesh4_M1=StandardMesh(Ruin_citymesh4_M1)
//Ruin_Stalingrad1_m1=StandardMesh(Ruin_Stalingrad1_m1)
//ruin_stonebridge_big_M1=StandardMesh(ruin_stonebridge_big_M1)
//ruin_suburbhouse_1_M1=StandardMesh(ruin_suburbhouse_1_M1)
//Ruin_Suburbhouse_3_M1=StandardMesh(Ruin_Suburbhouse_3_M1)
//Ruin_suburbhouse_4_M1=StandardMesh(Ruin_suburbhouse_4_M1)
shed_europe_s_m1=StandardMesh(shed_europe_s_m1)
sidewalkc_m1=StandardMesh(sidewalkc_m1)
sidewalkI_m1=StandardMesh(sidewalkI_m1)
sidewalkL_m1=StandardMesh(sidewalkL_m1)
sidewalkL2_m1=StandardMesh(sidewalkL2_m1)
//SightBill1_M1=StandardMesh(SightBill1_M1)
//SightBill2_M1=StandardMesh(SightBill2_M1)
smlfrenchfarm_m1=StandardMesh(smlfrenchfarm_m1)
Stalingrad1_m1=StandardMesh(Stalingrad1_m1)
stnwall_pelsmlfr_m1=StandardMesh(stnwall_pelsmlfr_m1)
stnwall_smlfrench_m1=StandardMesh(stnwall_smlfrench_m1)
stonebridge_big_M1=StandardMesh(stonebridge_big_M1)
stonebridge_sml_M1=StandardMesh(stonebridge_sml_M1)
stonebridge_1_m1=StandardMesh(stonebridge_1_m1)
stonebridge_2_m1=StandardMesh(stonebridge_2_m1)
storagebuild_m1=StandardMesh(storagebuild_m1)
subhouse_5_m1=StandardMesh(subhouse_5_m1)
SuburbHouse_1_closed_M1=StandardMesh(SuburbHouse_1_closed_M1)
SuburbHouse_1_m1=StandardMesh(SuburbHouse_1_m1)
SuburbHouse_2_closed_M1=StandardMesh(SuburbHouse_2_closed_M1)
SuburbHouse_2_M1=StandardMesh(SuburbHouse_2_m1)
SuburbHouse_3_closed_M1=StandardMesh(SuburbHouse_3_closed_M1)
SuburbHouse_3_M1=StandardMesh(SuburbHouse_3_m1)
SuburbHouse_4_closed_M1=StandardMesh(SuburbHouse_4_closed_M1)
SuburbHouse_4_M1=StandardMesh(SuburbHouse_4_m1)
Supplyde_m1=StandardMesh(Supplyde_m1)
//Train_Wagon_m1=StandardMesh(Train_Wagon_m1)
wdfence1_fen1_m1=StandardMesh(wdfence1_fen1_m1)
wdfence1_pol1_m1=StandardMesh(wdfence1_pol1_m1)
wdfence2_fen1_m1=StandardMesh(wdfence2_fen1_m1)
wdfence2_pol1_m1=StandardMesh(wdfence2_pol1_m1)
Woodbrdg_M1=StandardMesh(Woodbrdg_M1)
pacificfarm1_m1=StandardMesh(pacificfarm1_m1)
pacificfarm2_m1=StandardMesh(pacificfarm2_m1)


[PROPS]
repport_box1_m1=StandardMesh(repport_box1_m1)
stecrate1_M1=StandardMesh(stecrate1_M1)
stecrate2_M1=StandardMesh(stecrate2_M1)
AxisAirplaneAmmo=StandardMesh(Ammobox_m1)
AlliedAirplaneAmmo=StandardMesh(Ammobox_m1)
mediclocker=StandardMesh(mediclocker_m1)
Ammobox=StandardMesh(Ammobox_m1)
medboxxpack_m1=StandardMesh(medboxxpack_m1)
armory_stinger=StandardMesh(Stinger_Case)
armory_vss=StandardMesh(VSS_Crate)
armory_smaw=StandardMesh(SMAW_Case)
armory_mp5=StandardMesh(MP5_Case)
armory_m82=StandardMesh(M82_Case)
ladder_10m_m1=StandardMesh(ladder_10m_m1)
ladder_20m_m1=StandardMesh(ladder_20m_m1)
ladder_5m_m1=StandardMesh(ladder_5m_m1)
stebarrel2_m1=StandardMesh(stebarrel2_m1)
repaircist_m1=StandardMesh(repaircist_m1)
Plank_10m_m1=StandardMesh(Plank_10m_m1)
Plank_6m_m1=StandardMesh(Plank_6m_m1)
Plank_8m_m1=StandardMesh(Plank_8m_m1)
sacks_M1=StandardMesh(sacks_M1)
sandbag_2m_m1=StandardMesh(sandbag_2m_m1)
sandbagi_m1=StandardMesh(sandbagi_m1)
sandbagl_m1=StandardMesh(sandbagl_m1)
sandbagu_m1=StandardMesh(sandbagu_m1)
sandbagL2_M1=StandardMesh(sandbagL2_M1)
stebarbwire_m1=StandardMesh(stebarbwire_m1)
stebarbwire2_m1=StandardMesh(stebarbwire2_m1)
stebarrel1_m1=StandardMesh(stebarrel1_m1)
stebarrel2_m1=StandardMesh(stebarrel2_m1)
stecrate1_M1=StandardMesh(stecrate1_M1)
stecrate2_M1=StandardMesh(stecrate2_M1)
steplank1_m1=StandardMesh(steplank1_m1)
steshelf_m1=StandardMesh(steshelf_m1)
oilbarrel=StandardMesh(DC_khafji-oilbarrel1_m1)

[VEGETATION]
//Afri_bush1_M1=TreeMesh(Afri_bush1_M1)
//Afri_bush10_M1=TreeMesh(Afri_bush10_M1)
//Afri_bush11_M1=TreeMesh(Afri_bush11_M1)
//Afri_bush2_M1=TreeMesh(Afri_bush2_M1)
//Afri_bush3_M1=TreeMesh(Afri_bush3_M1)
//Afri_bush4_M1=TreeMesh(Afri_bush4_M1)
//Afri_bush5_M1=TreeMesh(Afri_bush5_M1)
//Afri_bush6_M1=TreeMesh(Afri_bush6_M1)
//Afri_bush7_M1=TreeMesh(Afri_bush7_M1)
//Afri_bush8_M1=TreeMesh(Afri_bush8_M1)
//Afri_bush9_M1=TreeMesh(Afri_bush9_M1)
//Afri_tree1_M1=TreeMesh(Afri_tree1_M1)
//Afri_tree2_M1=TreeMesh(Afri_tree2_M1)
//Afri_tree3_M1=TreeMesh(Afri_tree3_M1)
//Afri_tree4_M1=TreeMesh(Afri_tree4_M1)
//Afri_tree5_M1=TreeMesh(Afri_tree5_M1)
//Afri_tree6_M1=TreeMesh(Afri_tree6_M1)
//Afri_tree7_M1=TreeMesh(Afri_tree7_M1)
//Afri_tree8_M1=TreeMesh(Afri_tree8_M1)
//Afri_tree9_M1=TreeMesh(Afri_tree9_M1)
//Aspen_bush1_M1=TreeMesh(Aspen_bush1_M1)
//Aspen_bush2_M1=TreeMesh(Aspen_bush2_M1)
//Birtsh_bush1_M1=TreeMesh(Birtsh_bush1_M1)
//Birtsh_bush2_M1=TreeMesh(Birtsh_bush2_M1)
djungle_monstrea_M1=TreeMesh(djungle_monstrea_M1)
djungle_monstrea2_M1=TreeMesh(djungle_monstrea2_M1)
//EU_asp1_M1=TreeMesh(EU_asp1_M1)
//EU_asp2_M1=TreeMesh(EU_asp2_M1)
//EU_asp3_M1=TreeMesh(EU_asp3_M1)
//EU_Birtch1_M1=TreeMesh(EU_Birtch1_M1)
//EU_Birtch2_M1=TreeMesh(EU_Birtch2_M1)
//EU_Birtch3_M1=TreeMesh(EU_Birtch3_M1)
//EU_pine1_M1=TreeMesh(EU_pine1_M1)
//EU_pine2_M1=TreeMesh(EU_pine2_M1)
//EU_pine3_M1=TreeMesh(EU_pine3_M1)
//EU_pine4_M1=TreeMesh(EU_pine4_M1)
//EU_pine5_M1=TreeMesh(EU_pine5_M1)
//EU_pine6_M1=TreeMesh(EU_pine6_M1)
//EU_pine7_M1=TreeMesh(EU_pine7_M1)
//EU_Spruce_large_M1=TreeMesh(EU_Spruce_large_M1)
//EU_Spruce1_M1=TreeMesh(EU_Spruce1_M1)
//EU_Spruce2_M1=TreeMesh(EU_Spruce2_M1)
//EU_Spruce3_M1=TreeMesh(EU_Spruce3_M1)
//EU_Spruce4_M1=TreeMesh(EU_Spruce4_M1)
//FERNBIG_M1=TreeMesh(FERNBIG_M1)
//FERNMEDIUM_M1=TreeMesh(FERNMEDIUM_M1)
//FERNSMAL_M1=TreeMesh(FERNSMAL_M1)
jungle_bush_M1=TreeMesh(jungle_bush_M1)
Jungle_plant1_M1=TreeMesh(Jungle_plant1_M1)
Jungle_plant10_M1=TreeMesh(Jungle_plant10_M1)
Jungle_plant11_M1=TreeMesh(Jungle_plant11_M1)
Jungle_plant12_M1=TreeMesh(Jungle_plant12_M1)
Jungle_plant13_M1=TreeMesh(Jungle_plant13_M1)
Jungle_plant14_M1=TreeMesh(Jungle_plant14_M1)
Jungle_plant15_M1=TreeMesh(Jungle_plant15_M1)
Jungle_plant16_M1=TreeMesh(Jungle_plant16_M1)
Jungle_plant17_M1=TreeMesh(Jungle_plant17_M1)
Jungle_plant18_M1=TreeMesh(Jungle_plant18_M1)
Jungle_plant19_M1=TreeMesh(Jungle_plant19_M1)
Jungle_plant2_M1=TreeMesh(Jungle_plant2_M1)
Jungle_plant20_M1=TreeMesh(Jungle_plant20_M1)
Jungle_plant21_M1=TreeMesh(Jungle_plant21_M1)
Jungle_plant22_M1=TreeMesh(Jungle_plant22_M1)
Jungle_plant3_M1=TreeMesh(Jungle_plant3_M1)
Jungle_plant3b_M1=TreeMesh(Jungle_plant3b_M1)
Jungle_plant3c_M1=TreeMesh(Jungle_plant3c_M1)
Jungle_plant3d_M1=TreeMesh(Jungle_plant3d_M1)
Jungle_plant4_M1=TreeMesh(Jungle_plant4_M1)
Jungle_plant4b_M1=TreeMesh(Jungle_plant4b_M1)
Jungle_plant5_M1=TreeMesh(Jungle_plant5_M1)
Jungle_plant6_M1=TreeMesh(Jungle_plant6_M1)
Jungle_plant7_M1=TreeMesh(Jungle_plant7_M1)
Jungle_plant8_M1=TreeMesh(Jungle_plant8_M1)
Jungle_plant9_M1=TreeMesh(Jungle_plant9_M1)
Jungle_plantBall_M1=TreeMesh(Jungle_plantBall_M1)
Jungle_tree1_M1=TreeMesh(Jungle_tree1_M1)
Jungle_tree10_M1=TreeMesh(Jungle_tree10_M1)
Jungle_tree11_M1=TreeMesh(Jungle_tree11_M1)
Jungle_tree11b_M1=TreeMesh(Jungle_tree11b_M1)
Jungle_tree12_M1=TreeMesh(Jungle_tree12_M1)
Jungle_tree13_M1=TreeMesh(Jungle_tree13_M1)
Jungle_tree13b_M1=TreeMesh(Jungle_tree13b_M1)
Jungle_tree13c_M1=TreeMesh(Jungle_tree13c_M1)
Jungle_tree14_M1=TreeMesh(Jungle_tree14_M1)
Jungle_tree14b_M1=TreeMesh(Jungle_tree14b_M1)
Jungle_tree14c_M1=TreeMesh(Jungle_tree14c_M1)
Jungle_tree15_M1=TreeMesh(Jungle_tree15_M1)
Jungle_tree15b_M1=TreeMesh(Jungle_tree15b_M1)
Jungle_tree15c_M1=TreeMesh(Jungle_tree15c_M1)
Jungle_tree2_M1=TreeMesh(Jungle_tree2_M1)
Jungle_tree2b_M1=TreeMesh(Jungle_tree2b_M1)
Jungle_tree3_M1=TreeMesh(Jungle_tree3_M1)
Jungle_tree4_M1=TreeMesh(Jungle_tree4_M1)
Jungle_tree5_M1=TreeMesh(Jungle_tree5_M1)
Jungle_tree6_M1=TreeMesh(Jungle_tree6_M1)
Jungle_tree7_M1=TreeMesh(Jungle_tree7_M1)
Jungle_tree8_M1=TreeMesh(Jungle_tree8_M1)
Jungle_tree9_M1=TreeMesh(Jungle_tree9_M1)
//oak_tree_m1=StandardMesh(oak_tree_m1)
Pacific_Palm_1_M1=TreeMesh(Pacific_Palm_1_M1)
Pacific_Palm_2_M1=TreeMesh(Pacific_Palm_2_M1)
Pacific_Palm_3_M1=TreeMesh(Pacific_Palm_3_M1)
Pacific_Palm_4_M1=StandardMesh(Pacific_Palm_4_M1)
Pacific_Palm_A_M1=TreeMesh(Pacific_Palm_A_M1)
Pacific_Palm_C_M1=TreeMesh(Pacific_Palm_C_M1)
Pacific_Palm_D_M1=TreeMesh(Pacific_Palm_D_M1)
Pacific_Palm_large_1_M1=TreeMesh(Pacific_Palm_large_1_M1)
Pacific_Palm_large_2_M1=TreeMesh(Pacific_Palm_large_2_M1)
Pacific_Palm_Large_M1=TreeMesh(Pacific_Palm_Large_M1)
PALMHIGH_M1=TreeMesh(PALMHIGH_M1)
Palmshort_m1=TreeMesh(PALMSHORT_M1)


[STATIONARY_WEAPONS]
ZPU-4=StandardMesh(ZPU-4_base)
Stationary_Browning=StandardMesh(tripod_stick_m1)
Stationary_mg42=StandardMesh(tripod_stick_mg42_m1)
US_Sniper_Hvy=StandardMesh(US_Sniper_Hvy)
SA-3=StandardMesh(SA3_base_m1)

[VEHICLES_AIR]
A10=StandardMesh(A10_Fus1)
A10_B=StandardMesh(A10_Fus1)
A10_C=StandardMesh(A10_Fus1)
AC-130=StandardMesh(AC-130_fus)
ah64=StandardMesh(ah64_fus_m1)
AV-8A=StandardMesh(av8_fus_m1)
AV-8B=StandardMesh(av8_fus_m1)
AV-8C=StandardMesh(av8_fus_m1)
AV-8M=StandardMesh(av8_fus_m1)
AV-8H=StandardMesh(av8_fus_m1)
B-1B_Bomber=StandardMesh(B1_Fus_M1)
F16=StandardMesh(F16_Fus_m1)
F-117A=StandardMesh(F117A_Fus)
mi24d=StandardMesh(mi24d_fus_m1)
Mi8=StandardMesh(Mi8_Fus_M1)
Mig29=StandardMesh(Mig29_Fus_m1)
Mirage=StandardMesh(Mirage_Fus_m1)
Su-25=StandardMesh(Su-25_Fus)
UH-60=StandardMesh(UH-60_Hull)
UH-60Q=StandardMesh(UH-60Q_Hull)
UH-60L=StandardMesh(UH-60L_Hull)
F-15C=StandardMesh(F15C_Fus_m1)
F-14A=StandardMesh(f14b_fus_m1)
F-14B=StandardMesh(f14b_fus_m1)
AH-6=StandardMesh(H6_Fus_m1)
OH-6=StandardMesh(H6_Fus_m1)
MH-6=StandardMesh(H6_Fus_m1)
H-6=standardMesh(H6_Fus_m1)
MH-53=StandardMesh(H53_Fus_m1)
SA-342S=StandardMesh(SA342_Fus_m1)
SA-342G=StandardMesh(SA342_Fus_m1)
SA-342H=StandardMesh(SA342_Fus_m1)
SA-342L=StandardMesh(SA342_Fus_m1)
SA-342M=StandardMesh(SA342_Fus_m1)

[VEHICLES_LAND]
US_Sniper_hvy=StandardMesh(Kit_Allies_Sniper_hvy_m1)
Us_AT=Standardmesh(Kit_AlliesAntiTank_m1)
US_Assault=Standardmesh(Kit_AlliesAssault_m1)
US_HeavyAssault=Standardmesh(Kit_AlliesHeavy_m1)
US_Sniper=Standardmesh(Kit_AlliesScout_m1)
US_SpecOps=Standardmesh(Kit_AlliesSpecOps_m1)
US_Support=Standardmesh(Kit_AlliesSupport_m1)
US_Support2=Standardmesh(Kit_AlliesSupport_m1)
US_AA=StandardMesh(Kit_Allies_AntiTank_m1)
Iraq_AT=Standardmesh(Kit_AxisAntiTank_m1)
Iraq_Assault=Standardmesh(Kit_AxisAssault_m1)
Iraq_HeavyAssault=Standardmesh(Kit_AxisHeavy_m1)
Iraq_Sniper=Standardmesh(Kit_AxisScout_m1)
Iraq_SpecOps=Standardmesh(Kit_AxisSpecsOps_m1)
Iraq_Support=Standardmesh(Kit_AxisSupport_m1)
Iraq_Support2=Standardmesh(Kit_AxisSupport_m1)
Iraq_AA=StandardMesh(Kit_Axis_AntiTank_m1)
BBBlock1_m1=StandardMesh (BBBlock1_m1)
BM21=StandardMesh(BM21_Main_M1)
BMP1=StandardMesh(BMP2_Hull)
BMP2=StandardMesh(BMP2_Hull)
brdm2=StandardMesh(BRDM2_Hull)
brdm2_spandrel=StandardMesh(BRDM2_Hull)
Defgun=StandardMesh(DefGun_thing_M1)
DesertPatrolVehicle=StandardMesh(DPV_hull_m1)
Forklift=StandardMesh(Forklift_Hull_m1)
Humvee=StandardMesh(Humvee_Hull)
Humvee_TOW=StandardMesh(Humvee_Hull)
M-109=StandardMesh(M-109_Hull)
M163=StandardMesh(M163_Hull)
M-1974=StandardMesh(M-1974_Hull)
M1A1=StandardMesh(M1A1_Hull)
M2A3=StandardMesh(M2A3_Hull)
MLRS=StandardMesh(MLRS_Hull)
SCUD-B=StandardMesh(SCUD)
Shilka=StandardMesh(Shilka_Hull)
T72=StandardMesh(T72_Hull)
ural5323=StandardMesh(Ural_Chassis)
UralTanker=StandardMesh(Ural_Chassis)
Willy=StandardMesh(Willy_Hull_m1)
Pickup=StandardMesh(Pickup_hull3_m1)
Lada=StandardMesh(lada_hull1_m1)
Technical=StandardMesh(Pickup_hull3_m1)
Technical_Recoilless=StandardMesh(Pickup_hull3_m1)
SA-3=StandardMesh(SA3_base_m1)
STRYKER=StandardMesh(STRYKER_hull)
SA-19_Pantsyr=StandardMesh(Pantzir_Base)
EE-9=StandardMesh(EE-9_Hull)

[VEHICLES_SEA]
Nimitz_Static_Empty=StandardMes(N_Hull)
Nimitz_Static=StandardMesh(N_Hull)
Nimitz_Static_Heli=StandardMesh(N_Hull)
Nimitz_Heli=StandardMesh(N_Hull)
Fletcher=StandardMesh(Fletch_hull_M1)
Gato=StandardMesh(Gato_Hull_m1)
LCAC=StandardMesh(LCAC_hull_L1)
Lcvp=StandardMesh(Lcvp_Hull_M1)
OSA=StandardMesh(OSA_hull_m1)
Elco80=StandardMesh(Elco80_M1)
Elco80Raft=StandardMesh(Elco80Raft_M1)
Type38=StandardMesh(Type38_M1)
Type38Raft=StandardMesh(Type38Raft_M1)

-------------------------------------------------------



Okay now, go ahead and copy and paste the text only inbetween the horizontal hyphens again as this next one is going to be a .CFG file and save it as "DesertCombat.cfg"


-------------------------------------------------------


[Editor Paths]
GamePath=C:\Program Files\EA GAMES\Battlefield 1942\

// custom mod files go here:
ModsPath=Mods\DesertCombat\
// objects are read from here
ObjectsPath=Mods\DesertCombat\objects\
// SMs are read from here
ObjectsPath=Mods\bf1942\objects\
// SMs are read from here
StandardMeshPath=Mods\DesertCombat\standardMesh\
// TMs are read from here
StandardMeshPath=Mods\bf1942\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\bf1942\treeMesh\
// textures are read from here
TexturePath=Mods\DesertCombat\texture\
//
TexturePath=Mods\bf1942\texture\
//
//This is used for mods to be able to open mod created archives.
//Right now there is a limit of 8
OpenMODArchive=Mods\DesertCombat\Archives\STANDARDMESH.rfa
OpenMODArchive=Mods\DesertCombat\Archives\TEXTURE.rfa
OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Medina_Ridge.rfa
OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_No_Fly_Zone.rfa
OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Urban_Siege.rfa
OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Basrah_Nights.rfa
OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Battle_of_73_Easting.rfa
OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Weapon_Bunkers.rfa
// Object list
ObjectsList=dc.lst

[Defaults]
LevelName=DCLevel
MaterialSize=512
WorldSize=2048
HeightScale=1
TexOffsetX=0
TexOffsetY=0
VertexFogEnable=1
FogColor=0.77/0.766/0.75
GlobalAmbientColor=0.1/0.1/0.1
AmbientColor=0.15/0.15/0.18
DiffuseColor=0.3/0.3/0.3
SpecularColor=0.3/0.3/0.3
ShadowColor=0.4
WaterLevel=50
AlternativePath=Texture/Europe
WaterSpecularEnable=1
WaterTexLayer1=texture/water05
WaterTexLayer2=texture/water06
WaterNormalMap=texture/normalMap01
WaterScrollDirectionNormalmap=1/0
WaterScrollDirection1=1/-0.5
WaterScrollDirection2=1/0.5
WaterSpecularColor=0.65/0.55/0.4
WaterScrollLayer1=0.02
WaterScrollLayer2=0.02
WaterScrollNormalmap=0.02
WaterSpecularStreakFactor=0.001
WaterTileLayer1=0.5
WaterTileLayer2=0.5
WaterTileNormalMap=1
WaterLightDirection=-0.3/0.5/-0.65
WaterShallowColor=1/1/1
WaterDeepColor=1/1/1
WaterAlphaDepth=0
WaterShallowAlpha=0.5

[Theatres] //this is the equivilent to the alternatetexturepath
Theatre=Europe
Theatre=Africa
Theatre=Pacific
Theatre=Russia

[GameModes]
GameMode=Coop
GameMode=Conquest
GameMode=TDM
GameMode=CTF

[Skies]

// Sky=name
// SkyMesh=mesh
// SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)
// defaults get used when user chooses a sky, but they can still change those values

Sky=Battleaxe
SkyMesh=Sky_Gazala_m1
SkyDefaults=200/180/0.628/0.661/-0.41

Sky=Berlin
SkyMesh=Sky_Berlin_m1
SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bocage
SkyMesh=Sky_Bocage_m1
SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bulge
SkyMesh=Sky_Bulge_m1
SkyDefaults=0/180/-0.087/0.319/-0.944

Sky=El_Alamein
SkyMesh=Sky_Elala_m1
SkyDefaults=50/0/-0.75/0.46/0.46

Sky=Gazala
SkyMesh=Sky_Battleaxe_m1
SkyDefaults=150/180/0.5/0.4/0.76

Sky=Guadalcanal
SkyMesh=Sky_Guada_m1
SkyDefaults=150/180/0.783/0.38/-0.49

Sky=Iwo_Jima
SkyMesh=Sky_IwoJima_m1
SkyDefaults=50/180/0.764/0.5867/-0.251

Sky=Kharkov
SkyMesh=Sky_Kharkov_m1
SkyDefaults=200/180/-0.483/0.345/-0.805

Sky=Kursk
SkyMesh=Sky_Kursk_m1
SkyDefaults=0/180/0.718/0.8/-0.696

Sky=Market
SkyMesh=Sky_Market_m1
SkyDefaults=0/180/0.365/0.59/-0.715

Sky=Midway
SkyMesh=Sky_Midway_m1
SkyDefaults=0/180/0.628/0.661/-0.41

Sky=Omaha
SkyMesh=Sky_Omaha_m1
SkyDefaults=200/180/-0.448/0.3765/0.810

Sky=Stalingrad
SkyMesh=Sky_Stalingrad_m1
SkyDefaults=0/180/-0.719/0.625/0.305

Sky=Tobruk
SkyMesh=Sky_Tobruk_m1
SkyDefaults=150/180/-0.778/0.58/-0.234

Sky=Wake
SkyMesh=Sky_Wake_m1
SkyDefaults=0/180/-0.295/0.496/-0.816

[Teams]

// Team=name_of_team/name_of_flag_template/name_of_skin
// TeamBase=flag_base_template
// TeamKit=name of kit to use

Team=Iraq/AnimatedJapFlag/IraqSoldier
TeamBase=JPBase
TeamKit=Iraq_Sniper
TeamKit=Iraq_Assault
TeamKit=Iraq_AT
TeamKit=Iraq_HeavyAssault
TeamKit=Iraq_Support
TeamKit=Iraq_SpecOps

Team=US/AnimatedUsFlag/USSoldier
TeamBase=USBase
TeamKit=US_Sniper
TeamKit=US_Assault
TeamKit=US_AT
TeamKit=US_HeavyAssault
TeamKit=US_Support
TeamKit=US_SpecOps

[END]


-------------------------------------------------------


In conclusion, you should have two files that can both be opened up in Notepad.

1. dc.lst
2. DesertCombat.cfg
User avatar
Nodbrother
Leader
 
Posts: 1585
Joined: Sun 13 Apr, 2008 10:23 pm
Location: IJmuiden, NL

Re: DC files for bc42

Postby Keksfriedhof » Wed 02 Sep, 2009 5:02 pm

//Placeable Objects. BF1942.LST created by BattleCraft '42
//This file contains all objects that are placeable in a BF1942
//map. There is a limit of 512 objects and 32 categories. If
//you add any more objects to this list, be careful not to exceed
//these amounts.
//
//[CategoryName] - This is a category identifier
//Valid category names are STRUCTURES, PROPS, STATIONARY_WEAPONS, VEGETATION
//VEHICLES_AIR, VEHICLES_LAND and VEHICLES_SEA
//=StandardMesh()
//ObjectName=MeshType(meshname)



[GEBÄUDE]

Afrhouse_m1=StandardMesh(Afrhouse_m1)
Afrhouse_m2=StandardMesh(Afrhouse_m2)
air_runway_m1=StandardMesh(air_runway_m1)
air_runway2_m1=StandardMesh(air_runway2_m1)
aux_gastank_small_m1=StandardMesh(aux_gastank_small_m1)
aux_oilfire_m1=StandardMesh(aux_oilfire_m1)
aux_oilfire_big_m1=StandardMesh(aux_oilfire_big_m1)
aux_oilrig_m1=StandardMesh(aux_oilrig_m1)
aux_oilwell_coast_m1=StandardMesh(aux_pipe30burner_m1)
aux_oilwell_fire_m1=StandardMesh(aux_pipe30brk_1m_m1)
aux_pipe30_15m_m1=StandardMesh(aux_pipe30_15m_m1)
aux_pipe30_1m_m1=StandardMesh(aux_pipe30_1m_m1)
aux_pipe30_3m_m1=StandardMesh(aux_pipe30_3m_m1)
aux_pipe30connect_m1=StandardMesh(aux_pipe30connect_m1)
aux_pipe30edge_m1=StandardMesh(aux_pipe30edge_m1)
aux_pipe30L_05m_m1=StandardMesh(aux_pipe30L_05m_m1)
aux_pipe30valv_m1=StandardMesh(aux_pipe30valv_m1)
aux_pipe30bridge_m1=StandardMesh(aux_pipe30bridge_m1)
aux_pipe30burner_m1=StandardMesh(aux_pipe30burner_m1)
aux_pipe30pillar_m1=StandardMesh(aux_pipe30pillar_m1)
aux_pipe30brk_1m_m1=StandardMesh(aux_pipe30brk_1m_m1)
aux_pipe90_2m_m1=StandardMesh(aux_pipe90_2m_m1)
aux_pipe90_30m_m1=StandardMesh(aux_pipe90_30m_m1)
aux_pipe90_6m_m1=StandardMesh(aux_pipe90_6m_m1)
aux_pipe90connect_m1=StandardMesh(aux_pipe90connect_m1)
aux_pipe90edge_m1=StandardMesh(aux_pipe90edge_m1)
aux_pipe90L_1m_m1=StandardMesh(aux_pipe90L_1m_m1)
aux_pipe90valv_m1=StandardMesh(aux_pipe90valv_m1)
aux_pipe90brk_30m_m1=StandardMesh(aux_pipe90brk_30m_m1)
aux_pumpjack_m1=StandardMesh(aux_pumpjack_m1)
Coalition_HeliPad=StandardMesh(HeliPad)
DC_ac130crash1_m1=StandardMesh(DC_ac130crash1_m1)
DC_ac130crash2_m1=StandardMesh(DC_ac130crash2_m1)
DC_ac130crash3_m1=StandardMesh(DC_ac130crash3_m1)
dc_boathouse1_m1=StandardMesh(dc_boathouse1_m1)
DC_brucereenotme_m1=StandardMesh(DC_brucereenotme_m1)
DC_chemcontainer-addon1_m1=StandardMesh(DC_chemcontainer-addon1_m1)
DC_chemcontainer-large1_m1=StandardMesh(DC_chemcontainer-large1_m1)
DC_chemcontainer-med1_m1=StandardMesh(DC_chemcontainer-med1_m1)
DC_chemcontainer-small1_m1=StandardMesh(DC_chemcontainer-small1_m1)
DC_docks-ropetie1_m1=StandardMesh(DC_docks-ropetie1_m1)
DC_docks-wall1_m1=StandardMesh(DC_docks-wall1_m1)
DC_docks-wall2_m1=StandardMesh(DC_docks-wall2_m1)
DC_docks-wall3_m1=StandardMesh(DC_docks-wall3_m1)
DC_dock-walls3_m1=StandardMesh(DC_docks-wall3_m1)
DC_freight-3high1_m1=StandardMesh(DC_freight-3high1_m1)
DC_freight-3high2_m1=StandardMesh(DC_freight-3high2_m1)
DC_freight-3high3_m1=StandardMesh(DC_freight-3high3_m1)
DC_gate-end1_m1=StandardMesh(DC_gate-end1_m1)
DC_gate-long1_m1=StandardMesh(DC_gate-long1_m1)
DC_gate-long2_m1=StandardMesh(DC_gate-long2_m1)
DC_gate-short1_m1=StandardMesh(DC_gate-short1_m1)
DC_graffiti-danger_m1=StandardMesh(DC_graffiti-danger_m1)
DC_graffiti-goingdown_m1=StandardMesh(DC_graffiti-goingdown_m1)
DC_graffiti-goldgibberish_m1=StandardMesh(DC_graffiti-goldgibberish_m1)
DC_graffiti-greenarrow_m1=StandardMesh(DC_graffiti-greenarrow_m1)
DC_graffiti-iggy1_m1=StandardMesh(DC_graffiti-iggy1_m1)
DC_graffiti-neverleave_m1=StandardMesh(DC_graffiti-neverleave_m1)
DC_graffiti-pwnd_m1=StandardMesh(DC_graffiti-pwnd_m1)
DC_graffiti-smacktard1_m1=StandardMesh(DC_graffiti-smacktard1_m1)
DC_gun-tripod1_m1=StandardMesh(DC_gun-tripod1_m1)
DC_iraqibob_m1=StandardMesh(DC_iraqibob_m1)
dc_iraqitruck1_m1=StandardMesh(dc_iraqitruck1_m1)
DC_khafji-cargoship1_m1=StandardMesh(DC_khafji-cargoship1_m1)
DC_khafji-crane1_m1=StandardMesh(DC_khafji-crane1_m1)
DC_khafji-crane2_m1=StandardMesh(DC_khafji-crane2_m1)
DC_khafji-oilbarrel1_m1=StandardMesh(DC_khafji-oilbarrel1_m1)
DC_khafji-warehouse1_m1=StandardMesh(DC_khafji-warehouse1_m1)
dc_medinahouse1_open_m1=StandardMesh(dc_medinahouse1_open_m1)
dc_medinahouse2_open_m1=StandardMesh(dc_medinahouse2_open_m1)
DC_mkt_roadcrap1_m1=StandardMesh(DC_mkt_roadcrap1_m1)
DC_mkt_windows1_m1=StandardMesh(DC_mkt_windows1_m1)
DC_mktarch1_m1=StandardMesh(DC_mktarch1_m1)
DC_mktarch2_m1=StandardMesh(DC_mktarch2_m1)
DC_mktarch3_m1=StandardMesh(DC_mktarch3_m1)
DC_mktbarrier1_m1=StandardMesh(DC_mktbarrier1_m1)
DC_mktbldg1_addon1_m1=StandardMesh(DC_mktbldg1_addon1_m1)
DC_mktbldg1_m1=StandardMesh(DC_mktbldg1_m1)
DC_mktbldg2_addon1_m1=StandardMesh(DC_mktbldg2_addon1_m1)
DC_mktbldg2_m1=StandardMesh(DC_mktbldg2_m1)
DC_mktbldg3_addon1_m1=StandardMesh(DC_mktbldg3_addon1_m1)
DC_mktbldg3_m1=StandardMesh(DC_mktbldg3_m1)
DC_mktbldg3_open_addon1_m1=StandardMesh(DC_mktbldg3_open_addon1_m1)
DC_mktbldg3_open_m1=StandardMesh(DC_mktbldg3_open_m1)
DC_mktbldg4_addon1_m1=StandardMesh(DC_mktbldg4_addon1_m1)
DC_mktbldg4_m1=StandardMesh(DC_mktbldg4_m1)
DC_mktbldg4_open_addon1_m1=StandardMesh(DC_mktbldg4_open_addon1_m1)
DC_mktbldg4_open_m1=StandardMesh(DC_mktbldg4_open_m1)
DC_mktbldg5_m1=StandardMeshDC_mktbldg5_m1()
DC_mktbldg6_addon1_m1=StandardMesh(DC_mktbldg6_addon1_m1)
DC_mktbldg6_m1=StandardMesh(DC_mktbldg6_m1)
DC_mktbldg7_addon1_m1=StandardMesh(DC_mktbldg7_addon1_m1)
DC_mktbldg7_m1=StandardMesh(DC_mktbldg7_m1)
DC_mktbldg8_addon1_m1=StandardMesh(DC_mktbldg8_addon1_m1)
DC_mktbldg8_m1=StandardMesh(DC_mktbldg8_m1)
DC_mktbldg9_addon1_m1=StandardMesh(DC_mktbldg9_addon1_m1)
DC_mktbldg9_m1=StandardMesh(DC_mktbldg9_m1)
DC_mktbldg10_addon1_m1=StandardMesh(DC_mktbldg10_addon1_m1)
DC_mktbldg10_m1=StandardMesh(DC_mktbldg10_m1)
DC_mktbldg11_m1=StandardMesh(DC_mktbldg11_m1)
DC_mktbldg12_addon1_m1=StandardMesh(DC_mktbldg12_addon1_m1)
DC_mktbldg12_m1=StandardMesh(DC_mktbldg12_m1)
DC_mktbldg13_m1=StandardMesh(DC_mktbldg13_m1)
DC_mktbldg14_m1=StandardMesh(DC_mktbldg14_m1)
DC_mktbldg15_addon1_m1=StandardMesh(DC_mktbldg15_addon1_m1)
DC_mktbldg15_m1=StandardMesh(DC_mktbldg15_m1)
DC_mktblock2_custom1_m1=StandardMesh(DC_mktblock2_custom1_m1)
DC_mktblock2_custom2_m1=StandardMesh(DC_mktblock2_custom2_m1)
DC_mktblock2_custom3_m1=StandardMesh(DC_mktblock2_custom3_m1)
DC_mktblock3_custom1_m1=StandardMesh(DC_mktblock3_custom1_m1)
DC_mktblock3_custom2_m1=StandardMesh(DC_mktblock3_custom2_m1)
DC_mktblock_custom1_m1=StandardMesh(DC_mktblock_custom1_m1)
DC_mktblock_custom2_m1=StandardMesh(DC_mktblock_custom2_m1)
DC_mktblock_custom3_m1=StandardMesh(DC_mktblock_custom3_m1)
DC_mkttunnel1_m1=StandardMesh(DC_mkttunnel1_m1)
DC_mkttunnel2_m1=StandardMesh(DC_mkttunnel2_m1)
DC_mkttunnel3_m1=StandardMesh(DC_mkttunnel3_m1)
DC_mkttunnel4_m1=StandardMesh(DC_mkttunnel4_m1)
DC_pickup-wreck1_m1=StandardMesh(DC_pickup-wreck1_m1)
DC_roadbarrier1_m1=StandardMesh(DC_roadbarrier1_m1)
dc_roadblock1_m1=StandardMesh(dc_roadblock1_m1)
DC_sidewalk_treepot1_m1=StandardMesh(DC_sidewalk_treepot1_m1)
DC_slum_elecpole1_m1=StandardMesh(DC_slum_elecpole1_m1)
DC_slum_elecpole2_m1=StandardMesh(DC_slum_elecpole2_m1)
DC_slum_genbldg1_m1=StandardMesh(DC_slum_genbldg1_m1)
DC_slum_genbldg2_m1=StandardMesh(DC_slum_genbldg2_m1)
DC_slum_genbldg3_m1=StandardMesh(DC_slum_genbldg3_m1)
DC_slum_genbldg4_m1=StandardMesh(DC_slum_genbldg4_m1)
DC_slum_genbldg5_m1=StandardMesh(DC_slum_genbldg5_m1)
DC_slum_genbldg6_m1=StandardMesh(DC_slum_genbldg6_m1)
DC_slum_genbldg7_m1=StandardMesh(DC_slum_genbldg7_m1)
DC_slum_highrise1_m1=StandardMesh(DC_slum_highrise1_m1)
DC_slum_sidewalkcustom1_m1=StandardMesh(DC_slum_sidewalkcustom1_m1)
DC_slum_sidewalkcustom2_m1=StandardMesh(DC_slum_sidewalkcustom2_m1)
DC_slum_sidewalkcustom3_m1=StandardMesh(DC_slum_sidewalkcustom3_m1)
DC_slumhillbldg01_m1=StandardMesh(DC_slumhillbldg01_m1)
DC_slumhillbldg02_m1=StandardMesh(DC_slumhillbldg02_m1)
DC_slumhillbldg03_m1=StandardMesh(DC_slumhillbldg03_m1)
DC_slumhillbldg04_m1=StandardMesh(DC_slumhillbldg04_m1)
DC_slumhillbldg05_m1=StandardMesh(DC_slumhillbldg05_m1)
DC_slumhillbldg06_m1=StandardMesh(DC_slumhillbldg06_m1)
DC_slumhillbldg07_m1=StandardMesh(DC_slumhillbldg07_m1)
DC_slumhillbldg08_m1=StandardMesh(DC_slumhillbldg08_m1)
DC_slumhillbldg09_m1=StandardMesh(DC_slumhillbldg09_m1)
DC_slumhillbldg10_m1=StandardMesh(DC_slumhillbldg10_m1)
DC_slumhillbldg11_m1=StandardMesh(DC_slumhillbldg11_m1)
DC_slumhillbldg12_m1=StandardMesh(DC_slumhillbldg12_m1)
DC_slumhillbldg13_m1=StandardMesh(DC_slumhillbldg13_m1)
DC_slumhillbldg14_m1=StandardMesh(DC_slumhillbldg14_m1)
DC_slumhillbldg15_m1=StandardMesh(DC_slumhillbldg15_m1)
DC_slumhillbldg16_m1=StandardMesh(DC_slumhillbldg16_m1)
DC_slumhillbldg17_m1=StandardMesh(DC_slumhillbldg17_m1)
DC_slumhillbldg18_m1=StandardMesh(DC_slumhillbldg18_m1)
DC_slumhillwires1_m1=StandardMesh(DC_slumhillwires1_m1)
DC_slumhillwires2_m1=StandardMesh(DC_slumhillwires2_m1)
DC_slumhillwires3_m1=StandardMesh(DC_slumhillwires3_m1)
DC_slumhillwires4_m1=StandardMesh(DC_slumhillwires4_m1)
DC_slums_addon1_m1=StandardMesh(DC_slums_addon1_m1)
DC_slums_addon2_m1=StandardMesh(DC_slums_addon2_m1)
DC_slums_addon3_m1=StandardMesh(DC_slums_addon3_m1)
DC_slums_addon4_m1=StandardMesh(DC_slums_addon4_m1)
DC_slums_addon5_m1=StandardMesh(DC_slums_addon5_m1)
DC_slums_fence1_m1=StandardMesh(DC_slums_fence1_m1)
DC_slums_fence2_m1=StandardMesh(DC_slums_fence2_m1)
DC_slums_fencepost1_m1=StandardMesh(DC_slums_fencepost1_m1)
DC_slums_office1_m1=StandardMesh(DC_slums_office1_m1)
DC_slums_ruins1_m1=StandardMesh(DC_slums_ruins1_m1)
DC_slums_office1b_m1=StandardMesh(DC_slums_office1b_m1)
DC_slumshack1_m1=StandardMesh(DC_slumshack1_m1)
DC_slumsweed1_m1=StandardMesh(DC_slumsweed1_m1)
DC_slumwreckage1_m1=StandardMesh(DC_slumwreckage1_m1)
DC_streetlamp1_m1=StandardMesh(DC_streetlamp1_m1)
DC_streetlamp2_m1=StandardMesh(DC_streetlamp2_m1)
DC_urban1_m1=StandardMesh(DC_urban1_m1)
DC_urban2_m1=StandardMesh(DC_urban2_m1)
DC_urban3_m1=StandardMesh(DC_urban3_m1)
DC_urban4_m1=StandardMesh(DC_urban4_m1)
DC_urban5_m1=StandardMesh(DC_urban5_m1)
DC_urban6_m1=StandardMesh(DC_urban6_m1)
DC_urban7_m1=StandardMesh(DC_urban7_m1)
DC_urban8_m1=StandardMesh(DC_urban8_m1)
DC_urban9_m1=StandardMesh(DC_urban9_m1)
DC_urban10_m1=StandardMesh(DC_urban10_m1)
DC_urban11_m1=StandardMesh(DC_urban11_m1)
DC_urban12_m1=StandardMesh(DC_urban12_m1)
DC_urbaninvwall1_m1=StandardMesh(DC_urbaninvwall1_m1)
DC_urbanwall_tower1_m1=StandardMesh(DC_urbanwall_tower1_m1)
DC_wall1_m1=StandardMesh(DC_wall1_m1)
DC_wall2_m1=StandardMesh(DC_wall2_m1)
DC_wall-bridge_m1=StandardMesh(DC_wall-bridge_m1)
DC_wall-corner_m1=StandardMesh(DC_wall-corner_m1)
generic_sign=StandardMesh(generic_sign)
hangar_m1=StandardMesh(hangar1_m1)
iggy-tree1_m1=StandardMesh(iggy-tree1_m1)
Iraq_Radio=StandardMesh(urb_radiostool_m1)
Iraq_Radio2=StandardMesh(urb_radiostool_m1)
landrep1_m1=StandardMesh(landrep1_m1)
landrep1_m2=StandardMesh(landrep1_m2)
mil_sandbagbunker=StandardMesh(mil_sandbagbunker)
mil_tent=StandardMesh(mil_tent)
Opposition_HeliPad=StandardMesh(HeliPad)

vil_house1_closed_m1=StandardMesh(vil_house1_closed_m1)
vil_house2_closed_m1=StandardMesh(vil_house2_closed_m1)
vil_house3_closed_m1=StandardMesh(vil_house3_closed_m1)
vil_house3_open_m1=StandardMesh(vil_house3_open_m1)
vil_house4_closed_m1=StandardMesh(vil_house4_closed_m1)
vil_house4_open_m1=StandardMesh(vil_house4_open_m1)
ref_controlbox_m1=StandardMesh(ref_controlbox_m1)
ref_pumpbox_m1=StandardMesh(ref_pumpbox_m1)
ref_fence_10m_m1=StandardMesh(ref_fence_10m_m1)
ref_fence_12m_m1=StandardMesh(ref_fence_12m_m1)
ref_fence_2m_m1=StandardMesh(ref_fence_2m_m1)
ref_fence_3m_m1=StandardMesh(ref_fence_3m_m1)
ref_fence_4m_m1=StandardMesh(ref_fence_4m_m1)
ref_fence_6m_m1=StandardMesh(ref_fence_6m_m1)
ref_fence_8m_m1=StandardMesh(ref_fence_8m_m1)
ref_stage_8x10m_m1=StandardMesh(ref_stage_8x10m_m1)
ref_stageI_10m_m1=StandardMesh(ref_stageI_10m_m1)
ref_stageI_10mx2_m1=StandardMesh(ref_stageI_10mx2_m1)
ref_stageI_8m_m1=StandardMesh(ref_stageI_8m_m1)
ref_stageI_8mx2_m1=StandardMesh(ref_stageI_8mx2_m1)
ref_stair_2m_m1=StandardMesh(ref_stair_2m_m1)
ref_stair_4m_m1=StandardMesh(ref_stair_4m_m1)
ref_stairlandI_m1=StandardMesh(ref_stairlandI_m1)
ref_stairlandL_m1=StandardMesh(ref_stairlandL_m1)
ref_stairlandLx2_m1=StandardMesh(ref_stairlandLx2_m1)
ref_funnel_m1=StandardMesh(ref_funnel_m1)
ref_house_m1=StandardMesh(ref_house_m1)
ref_plant_m1=StandardMesh(ref_plant_m1)
//ref_scaffold=StandardMesh(ref_scaffold)
ref_strage_m1=StandardMesh(ref_strage_m1)
//
//BF42
//
afr_house1_ste_m1=StandardMesh(afr_house1_ste_M1)
afr_house1_ste_closed_m1=StandardMesh(afr_house1_ste_closed_m1)
afr_house2_ste_m1=StandardMesh(afr_house2_ste_m1)
afr_house2_ste_closed_m1=StandardMesh(afr_house2_ste_closed_m1)
Afrhouse_m1=StandardMesh(Afrhouse_m1)
smdh2_m1=StandardMesh(smdh2_m1)
SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1)
airrep1_m1=StandardMesh(airrep1_m1)
AlliedAirplaneAmmo=StandardMesh(Ammobox_m1)
Ammobox=StandardMesh(Ammobox_m1)
AxisAirplaneAmmo=StandardMesh(Ammobox_m1)
barack_m1=StandardMesh(barack_m1)
Berlin_waterwall_M1=StandardMesh(Berlin_waterwall_M1)
Berlin_waterwall2_M1=StandardMesh(Berlin_waterwall2_M1)
Berlinbridge_m1=StandardMesh(Berlinbridge_m1)
bunker1_M1=StandardMesh(bunker1_M1)
bunker2_M1=StandardMesh(bunker2_M1)
bunker2_des1_m1=StandardMesh(bunker2_des1_m1)
bunker2_des2_m1=StandardMesh(bunker2_des2_M1)
churcfence_m1=StandardMesh(churcfence_m1)
churcfencegate_m1=StandardMesh(churcfencegate_m1)
churcfencestop_m1=StandardMesh(churcfencestop_m1)
citymesh1_m1=StandardMesh(citymesh1_m1)
citymesh1_closed_M1=StandardMesh(citymesh1_closed_M1)
citymesh2_m1=StandardMesh(citymesh2_m1)
citymesh2_closed_M1=StandardMesh(citymesh2_closed_M1)
citymesh3_m1=StandardMesh(citymesh3_m1)
citymesh4_m1=StandardMesh(citymesh4_m1)
citymesh4_closed_M1=StandardMesh(citymesh4_closed_M1)
citymesh4_seald_m1=StandardMesh(citymesh4_seald_m1)
citywall_m1=StandardMesh(citywall_m1)
crane1_m1=StandardMesh(crane1_m1)
Defgun_bunker_m1=StandardMesh(Defgun_bunker_m1)
eu_church_M1=StandardMesh(eu_church_M1)
eu_fence_m1=StandardMesh(eu_fence_m1)
eu_lumbermill_m1=StandardMesh(eu_lumbermill_m1)
eu_watermill_m1=StandardMesh(eu_watermill_m1)
euwindmill_m1=StandardMesh(euwindmill_m1)
factory_m1=StandardMesh(factory_m1)
French_Barn_Lrg_m1=StandardMesh(French_Barn_Lrg_m1)
frwall_m1=StandardMesh(frwall_m1)
frwdoor_m1=StandardMesh(frwdoor_m1)
guardtow_M1=StandardMesh(guardtow_M1)
hangar1_m1=StandardMesh(hangar1_m1)
harbdock_m1=StandardMesh(harbdock_m1)
harbdock_hus1_m1=StandardMesh(harbdock_hus1_m1)
harbdock_rot1_m1=StandardMesh(harbdock_rot1_m1)
harbdock_win1_m1=StandardMesh(harbdock_win1_m1)
hospital_m1=StandardMesh(hospital_m1)
landrep1_supply=StandardMesh(landrep1_m1)
lrgfrenchfarm_m1=StandardMesh(lrgfrenchfarm_m1)
mediclocker=StandardMesh(mediclocker_m1)
Milif_lowcol_bend1_m1=StandardMesh(Milif_lowcol_bend1_m1)
Milif_lowcol_bend2_m1=StandardMesh(Milif_lowcol_bend2_m1)
Milif_lowcol_gate_m1=StandardMesh(Milif_lowcol_gate_m1)
Milif_lowcol_large_m1=StandardMesh(Milif_lowcol_large_m1)
Milif_lowcol_smal_m1=StandardMesh(Milif_lowcol_smal_m1)
Milifence_bend1_m1=StandardMesh(Milifence_bend1_m1)
Milifence_bend2_m1=StandardMesh(Milifence_bend2_m1)
Milifence_Gate_m1=StandardMesh(Milifence_Gate_m1)
Milifence_large_m1=StandardMesh(Milifence_large_m1)
Milifence_pole_m1=StandardMesh(Milifence_pole_m1)
Milifence_smal_m1=StandardMesh(Milifence_smal_m1)
o_bunker_m1=StandardMesh(o_bunker_M1)
Oma_conc_m1=StandardMesh(Oma_conc_m1)
r_ruswh_m1=StandardMesh(r_ruswh_m1)
radarbun_M1=StandardMesh(radarbun_M1)
RailRoad_BendL_m1=StandardMesh(RailRoad_BendL_m1)
RailRoad_BendR_m1=StandardMesh(RailRoad_BendR_m1)
RailRoad_NewSwitch_m1=StandardMesh(RailRoad_NewSwitch_m1)
RailRoad_NewSwitch1_m1=StandardMesh(RailRoad_NewSwitch1_m1)
RailRoad_NewSwitch2_m1=StandardMesh(RailRoad_NewSwitch2_m1)
RailRoad_Stopper_m1=StandardMesh(RailRoad_Stopper_m1)
RailRoad_Straight_m1=StandardMesh(RailRoad_Straight_m1)
RailRoad_Switch_m1=StandardMesh(RailRoad_Switch_m1)
repport_M1=StandardMesh(repport_M1)
rh_Pacfac_door_m1=StandardMesh(rh_Pacfac_door_m1)
rh_Pacfac_m1=StandardMesh(rh_Pacfac_m1)
rh_Russian_Barn_main_m1=StandardMesh(rh_Russian_Barn_main_m1)
rubble01_m1=StandardMesh(rubble01_m1)
rubble02_m1=StandardMesh(rubble02_m1)
rubble03_m1=StandardMesh(rubble03_m1)
ruin_citymesh1_M1=StandardMesh(ruin_citymesh1_M1)
ruin_citymesh3_m1=StandardMesh(ruin_citymesh3_m1)
Ruin_citymesh4_M1=StandardMesh(Ruin_citymesh4_M1)
Ruin_Stalingrad1_m1=StandardMesh(Ruin_Stalingrad1_m1)
ruin_suburbhouse_1_M1=StandardMesh(ruin_suburbhouse_1_M1)
Ruin_Suburbhouse_3_M1=StandardMesh(Ruin_Suburbhouse_3_M1)
Ruin_suburbhouse_4_M1=StandardMesh(Ruin_suburbhouse_4_M1)
rusruin01_m1=StandardMesh(rusruin01_m1)
rusruin02_m1=StandardMesh(rusruin02_m1)
rusruin03_m1=StandardMesh(rusruin03_m1)
rusruin04_m1=StandardMesh(rusruin04_m1)
rusruin05_m1=StandardMesh(rusruin05_m1)
rusruin06_m1=StandardMesh(rusruin06_m1)
rusruin07_m1=StandardMesh(rusruin07_m1)
rusruin08_m1=StandardMesh(rusruin08_m1)
rusruin09_m1=StandardMesh(rusruin09_m1)
rusruin10_m1=StandardMesh(rusruin10_m1)
shed_europe_s_m1=StandardMesh(shed_europe_s_m1)
sidewalkc_m1=StandardMesh(sidewalkc_m1)
sidewalkI_m1=StandardMesh(sidewalkI_m1)
sidewalkL_m1=StandardMesh(sidewalkL_m1)
sidewalkL2_m1=StandardMesh(sidewalkL2_m1)
SightBill1_M1=StandardMesh(SightBill1_M1)
SightBill2_M1=StandardMesh(SightBill2_M1)
SightScene_OpTurn_M1=StandardMesh(SightScene_OpTurn_M1)
SightScene_Turn_M1=StandardMesh(SightScene_Turn_M1)
SightScene_Turn1_M1=StandardMesh(SightScene_Turn1_M1)
SightScene1_M1=StandardMesh(SightScene1_M1)
SightScene2_M1=StandardMesh(SightScene2_M1)
SightScene3_M1=StandardMesh(SightScene3_M1)
SightSceneRuin1_M1=StandardMesh(SightSceneRuin1_M1)
SightSceneRuin2_M1=StandardMesh(SightSceneRuin2_M1)
SightSceneRuin3_M1=StandardMesh(SightSceneRuin3_M1)
Bclas_m1=StandardMesh(Bclas_m1)
smlfrenchfarm_m1=StandardMesh(smlfrenchfarm_m1)
Stalingrad1_m1=StandardMesh(Stalingrad1_m1)
stnwall_pelsmlfr_m1=StandardMesh(stnwall_pelsmlfr_m1)
stnwall_smlfrench_m1=StandardMesh(stnwall_smlfrench_m1)
storagebuild_m1=StandardMesh(storagebuild_m1)
subhouse_5_m1=StandardMesh(subhouse_5_m1)
SuburbHouse_1_closed_M1=StandardMesh(SuburbHouse_1_closed_M1)
SuburbHouse_1_m1=StandardMesh(SuburbHouse_1_m1)
SuburbHouse_2_closed_M1=StandardMesh(SuburbHouse_2_closed_M1)
SuburbHouse_2_M1=StandardMesh(SuburbHouse_2_M1)
SuburbHouse_3_closed_M1=StandardMesh(SuburbHouse_3_closed_M1)
SuburbHouse_3_M1=StandardMesh(SuburbHouse_3_M1)
SuburbHouse_4_closed_M1=StandardMesh(SuburbHouse_4_closed_M1)
SuburbHouse_4_M1=StandardMesh(SuburbHouse_4_M1)
Supplyde_m1=StandardMesh(supplyde_m1)
Train_Wagon_m1=StandardMesh(Train_Wagon_m1)
wdfence1_fen1_m1=StandardMesh(wdfence1_fen1_m1)
wdfence1_pol1_m1=StandardMesh(wdfence1_pol1_m1)
wdfence2_fen1_m1=StandardMesh(wdfence2_fen1_m1)
wdfence2_pol1_m1=StandardMesh(wdfence2_pol1_m1)
pacificfarm1_m1=StandardMesh(pacificfarm1_m1)
pacificfarm2_m1=StandardMesh(pacificfarm2_m1)
PTBoat_Repair_Supply=StandardMesh(Ammobox_m1)
dockrepair_supply=StandardMesh(Boat_repair_m1)
Hut_m1=StandardMesh(Hut_M1)
Hut2_m1=StandardMesh(Hut2_M1)

[Brücken]
Berlinbridge_m1=StandardMesh(Berlinbridge_m1)
Bridge_Big_M1=StandardMesh(bridge_big_m1)
Bridge_Small_M1=StandardMesh(bridge_small_m1)
Ironbrdg1_m1=StandardMesh(Ironbrdg1_m1)
ruin_stonebridge_big_M1=StandardMesh(ruin_stonebridge_big_M1)
stonebridge_big_M1=StandardMesh(stonebridge_big_M1)
stonebridge_sml_M1=StandardMesh(stonebridge_sml_M1)
stonebridge_1_m1=StandardMesh(stonebridge_1_m1)
stonebridge_2_m1=StandardMesh(stonebridge_2_m1)
Woodbrdg_M1=StandardMesh(Woodbrdg_M1)


[PROPS]
aux_Telepole1_m1=StandardMesh(DC_slum_elecpole1_m1)
aux_Telepole2_m1=StandardMesh(DC_slum_elecpole1_m1)
aux_Telepole3_m1=StandardMesh(DC_slum_elecpole1_m1)
aux_TelePoleTransformer_m1=StandardMesh(DC_slum_elecpole1_m1)
Fueldrum=StandardMesh(DC_khafji-oilbarrel1_m1)
Landmine=StandardMesh(Landmine_M1)
ParaAmmoCrate=StandardMesh(AmmoBox)
Ammobox=StandardMesh(Ammobox_m1_DC)
landrepIQ_m1=StandardMesh(landrep1_m1)
landrepIQ_m2=StandardMesh(landrep1_m2)
landrepUS_m1=StandardMesh(landrep1_m1)
landrepUS_m2=StandardMesh(landrep1_m2)
Seagulls=StandardMesh(urb_radiostool_m1)
short_nimitz_ladder=StandardMesh(short_nimitz_ladder)
urb_radiostool_m1=StandardMesh(urb_radiostool_m1)
US_Radio=StandardMesh(urb_radiostool_m1)
long_nimitz_ladder=StandardMesh(long_nimitz_ladder)
//
//
//
AfriCarpet1_m1=StandardMesh(AfriCarpet1_m1)
AfriCarpet2_m1=StandardMesh(AfriCarpet2_m1)
Bambrug_M1=StandardMesh(Bambrug_M1)
Berlin_Galler_M1=StandardMesh(Berlin_Galler_M1)
cabledrm_m1=StandardMesh(cabledrm_m1)
civiltable_m1=StandardMesh(civiltable_m1)
CPboj_M1=StandardMesh(CPboj_M1)
eu_cart_M1=StandardMesh(eu_cart_M1)
eu_cart_2wheel_M1=StandardMesh(eu_cart_2wheel_M1)
eu_lumber1_m1=StandardMesh(eu_lumber1_m1)
eu_lumber2_m1=StandardMesh(eu_lumber2_m1)
Eu_Strtlight_Gls_M1=StandardMesh(Eu_Strtlight_Gls_M1)
Eu_Strtlight_M1=StandardMesh(Eu_Strtlight_M1)
Eu_Strtlight_wall_M1=StandardMesh(Eu_Strtlight_wall_M1)
Eubarrel_M1=StandardMesh(Eubarrel_M1)
Eubed_M1=StandardMesh(Eubed_M1)
eubooksh_M1=StandardMesh(eubooksh_M1)
euchair_M1=StandardMesh(euchair_M1)
euchair02_M1=StandardMesh(euchair02_M1)
euchair03=StandardMesh(euchair03)
Eucloset_M1=StandardMesh(Eucloset_M1)
eupaint1_M1=StandardMesh(eupaint1_M1)
eupaint2_M1=StandardMesh(eupaint2_M1)
eupaint3_M1=StandardMesh(eupaint3_M1)
EuroCarpet1_m1=StandardMesh(EuroCarpet1_m1)
EuroCarpet2_m1=StandardMesh(EuroCarpet2_m1)
eutable_M1=StandardMesh(eutable_M1)
eutables_M1=StandardMesh(eutables_M1)
flowerbox1_M1=StandardMesh(flowerbox1_M1)
flowerbox2_M1=StandardMesh(flowerbox2_M1)
flowerbox3_M1=StandardMesh(flowerbox3_M1)
Fountain_M1=StandardMesh(Fountain_M1)
Gibb_concret20_m1=StandardMesh(Gibb_concret20_m1)
Gibb_concret45_m1=StandardMesh(Gibb_concret45_m1)
Gibb_concret60_m1=StandardMesh(Gibb_concret60_m1)
Gibb_Mroof15_m1=StandardMesh(Gibb_Mroof15_m1)
Gibb_Mroof30_m1=StandardMesh(Gibb_Mroof30_m1)
Gibb_Mroof30_nc_m1=StandardMesh(Gibb_Mroof30_m1)
Gibb_wood20_m1=StandardMesh(Gibb_wood20_m1)
Gibb_wood40_m1=StandardMesh(Gibb_wood40_m1)
Gibb_wood72_m1=StandardMesh(Gibb_wood72_m1)
Gibb_wood90_m1=StandardMesh(Gibb_wood90_m1)
greencammo_m1=StandardMesh(greencammo_m1)
harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1)
hspbed_m1=StandardMesh(hspbed_m1)
hospital_sta1_m1=StandardMesh(hospital_sta1_m1)
ladder_10m_m1=StandardMesh(ladder_10m_m1)
ladder_20m_m1=StandardMesh(ladder_20m_m1)
ladder_5m_m1=StandardMesh(ladder_5m_m1)
rooflamp1_m1=StandardMesh(rooflamp1_m1)
walllamp1_m1=StandardMesh(walllamp1_m1)
lcvp_static=StandardMesh(lcvp_hull_m1)
leaf1_m1=StandardMesh(leaf1_m1)
leaf2_m1=StandardMesh(leaf2_m1)
milBed_m1=StandardMesh(milBed_m1)
milichair_m1=StandardMesh(milichair_m1)
mililocker_m1=StandardMesh(mililocker_m1)
militable_m1=StandardMesh(militable_m1)
Military_boxW3_M1=StandardMesh(Military_boxW3_M1)
Pachair_M1=StandardMesh(Pachair_M1)
Pacifbed_M1=StandardMesh(Pacifbed_M1)
pacificfurni1_m1=StandardMesh(pacificfurni1_m1)
Pacloset_M1=StandardMesh(Pacloset_M1)
Pajar1_M1=StandardMesh(Pajar1_M1)
PajarB_M1=StandardMesh(PajarB_M1)
signalpanel_m1=StandardMesh(signalpanel_m1)
Papaint_M1=StandardMesh(Papaint_M1)
Pascreen_M1=StandardMesh(Pascreen_M1)
Patable_M1=StandardMesh(Patable_M1)
Pipe_M1=StandardMesh(Pipe_M1)
Pipe_bRack_m1=StandardMesh(Pipe_bRack_m1)
Pipe_sRack_m1=StandardMesh(Pipe_sRack_m1)
Pipe_Tube_AiCol_m1=StandardMesh(Pipe_Tube_AiCol_m1)
Pipe_Tube90_m1=StandardMesh(Pipe_Tube90_m1)
Pipe_TubeConnect_m1=StandardMesh(Pipe_TubeConnect_m1)
Pipe_TubeConnect_wHole_m1=StandardMesh(Pipe_TubeConnect_wHole_m1)
Pipe_TubeSection_m1=StandardMesh(Pipe_TubeSection_m1)
planeeng_M1=StandardMesh(planeeng_M1)
Plank_10m_m1=StandardMesh(Plank_10m_m1)
Plank_6m_m1=StandardMesh(Plank_6m_m1)
Plank_8m_m1=StandardMesh(Plank_8m_m1)
PlateShelf_M1=StandardMesh(PlateShelf_M1)
plough_M1=StandardMesh(plough_M1)
portablel_M1=StandardMesh(portablel_M1)
posters_am1_m1=StandardMesh(posters_am1_m1)
posters_am2_m1=StandardMesh(posters_am2_m1)
posters_am3_m1=StandardMesh(posters_am3_m1)
posters_br1_m1=StandardMesh(posters_br1_m1)
posters_br2_m1=StandardMesh(posters_br2_m1)
posters_br3_m1=StandardMesh(posters_br3_m1)
posters_fr1_m1=StandardMesh(posters_fr1_m1)
posters_fr2_m1=StandardMesh(posters_fr2_m1)
posters_fr3_m1=StandardMesh(posters_fr3_m1)
repaircist_m1=StandardMesh(repaircist_m1)
repport_box1_m1=StandardMesh(repport_box1_m1)
repport_tan1_m1=StandardMesh(repport_tan1_m1)
repport_tun1_M1=StandardMesh(repport_tun1_M1)
rh_tsp_M1=StandardMesh(rh_tsp_M1)
sacks_M1=StandardMesh(sacks_M1)
sandbag_2m_m1=StandardMesh(sandbag_2m_m1)
sandbagi_m1=StandardMesh(sandbagi_m1)
sandbagl_m1=StandardMesh(sandbagl_m1)
sandbagu_m1=StandardMesh(sandbagu_m1)
sandbagL2_M1=StandardMesh(sandbagL2_M1)
scarwheel1_m1=StandardMesh(scarwheel1_m1)
scarwheel2_m1=StandardMesh(scarwheel2_m1)
scrap_metal1_m1=StandardMesh(scrap_metal1_m1)
scrap_metal2_m1=StandardMesh(scrap_metal2_m1)
scrap_metal3_m1=StandardMesh(scrap_metal3_m1)
Sculpture_Angel_M1=StandardMesh(Sculpture_Angel_M1)
sea_obs_M1=StandardMesh(sea_obs_M1)
Shell1250mmLw_m1=StandardMesh(Shell1250mmLw_m1)
Shell792mmLw_m1=StandardMesh(Shell792mmLw_m1)
Shell9mmLw_m1=StandardMesh(Shell9mmLw_m1)
signalpanel_m1=StandardMesh(signalpanel_m1)
Signs_Germ1_m1=StandardMesh(Signs_Germ1_m1)
Signs_Germ2_m1=StandardMesh(Signs_Germ2_m1)
Signs_Germ3_m1=StandardMesh(Signs_Germ3_m1)
Signs_Germ4_m1=StandardMesh(Signs_Germ4_m1)
signs_Rus_roadsign1__m1=StandardMesh(signs_Rus_roadsign1__m1)
signs_Rus_roadsign2__m1=StandardMesh(signs_Rus_roadsign2__m1)
signs_Rus_roadsign3__m1=StandardMesh(signs_Rus_roadsign3__m1)
signs_Rus1_m1=StandardMesh(signs_Rus1_m1)
signs_Rus2_m1=StandardMesh(signs_Rus2_m1)
signs_Rus3_m1=StandardMesh(signs_Rus3_m1)
signs_Rus4_m1=StandardMesh(signs_Rus4_m1)
Skyelala_M1=StandardMesh(Skyelala_M1)
spaan_m1=StandardMesh(spaan_m1)
stebarbwire_m1=StandardMesh(stebarbwire_m1)
stebarbwire2_m1=StandardMesh(stebarbwire2_m1)
stebarrel1_m1=StandardMesh(stebarrel1_m1)
stebarrel2_m1=StandardMesh(stebarrel2_m1)
stecrate1_M1=StandardMesh(stecrate1_M1)
stecrate2_M1=StandardMesh(stecrate2_M1)
steplank1_m1=StandardMesh(steplank1_m1)
steshelf_m1=StandardMesh(steshelf_m1)
Stones_Africa_L_M1=StandardMesh(Stones_Africa_L_M1)
Stones_Euro_L_M1=StandardMesh(Stones_Euro_L_M1)
Stones_Pacif_L_m1=StandardMesh(Stones_Pacif_L_m1)
Stones_Russia_L_M1=StandardMesh(Stones_Russia_L_M1)
stove_eu_m1=StandardMesh(stove_eu_m1)
T_Stone1_m1=StandardMesh(T_Stone1_m1)
T_Stone2_m1=StandardMesh(T_Stone2_m1)
T_Stone3_m1=StandardMesh(T_Stone3_m1)
T_Stone4_m1=StandardMesh(T_Stone4_m1)
tankobs_ste_M1=StandardMesh(tankobs_ste_M1)
telepole_M1=StandardMesh(telepole_M1)
weldtank_M1=StandardMesh(weldtank_M1)
weldtube_m1=StandardMesh(weldtube_m1)
well_eu_M1=StandardMesh(well_eu_M1)
wheelbarrow_M1=StandardMesh(wheelbarrow_M1)
whetstone_M1=StandardMesh(whetstone_M1)
Window_m1=StandardMesh(windowWhole_M1)
Woodladder_4m_m1=StandardMesh(Woodladder_4m_m1)
Wreck_aichi2_m1=StandardMesh(Wreck_aichi2_m1)
Wreck_B17_2_m1=StandardMesh(Wreck_B17_2_m1)
Wreck_B17_3_m1=StandardMesh(Wreck_B17_3_m1)
Wreck_Corsair2_M1=StandardMesh(Wreck_Corsair2_M1)
Wreck_Mustang2_m1=StandardMesh(Wreck_Mustang2_m1)
Wreck_Spitfire_2_m1=StandardMesh(Wreck_Spitfire_2_m1)
Wreck_Spitfire_3_m1=StandardMesh(Wreck_Spitfire_3_m1)




[BÄUME]
Afri_bush1_M1=TreeMesh(Afri_bush1_M1)
Afri_bush2_M1=TreeMesh(Afri_bush2_M1)
Afri_bush3_M1=TreeMesh(Afri_bush3_M1)
Afri_bush4_M1=TreeMesh(Afri_bush4_M1)
Afri_bush5_M1=TreeMesh(Afri_bush5_M1)
Afri_bush6_M1=TreeMesh(Afri_bush6_M1)
Afri_bush7_M1=TreeMesh(Afri_bush7_M1)
Afri_bush8_M1=TreeMesh(Afri_bush8_M1)
Afri_bush9_M1=TreeMesh(Afri_bush9_M1)
Afri_bush10_M1=TreeMesh(Afri_bush10_M1)
Afri_bush11_M1=TreeMesh(Afri_bush11_M1)
Afri_tree1_M1=TreeMesh(Afri_tree1_M1)
Afri_tree2_M1=TreeMesh(Afri_tree2_M1)
Afri_tree3_M1=TreeMesh(Afri_tree3_M1)
Afri_tree4_M1=TreeMesh(Afri_tree4_M1)
Afri_tree5_M1=TreeMesh(Afri_tree5_M1)
Afri_tree6_M1=TreeMesh(Afri_tree6_M1)
Afri_tree7_M1=TreeMesh(Afri_tree7_M1)
Afri_tree8_M1=TreeMesh(Afri_tree8_M1)
Afri_tree9_M1=TreeMesh(Afri_tree9_M1)
Birtsh_bush1_M1=TreeMesh(Birtsh_bush1_M1)
Birtsh_bush2_M1=TreeMesh(Birtsh_bush2_M1)
EU_asp1_M1=TreeMesh(EU_asp1_M1)
EU_asp2_M1=TreeMesh(EU_asp2_M1)
EU_asp3_M1=TreeMesh(EU_asp3_M1)
EU_Birtch1_M1=TreeMesh(EU_Birtch1_M1)
EU_Birtch2_M1=TreeMesh(EU_Birtch2_M1)
EU_Birtch3_M1=TreeMesh(EU_Birtch3_M1)
EU_pine1_M1=TreeMesh(EU_pine1_M1)
EU_pine2_M1=TreeMesh(EU_pine2_M1)
EU_pine3_M1=TreeMesh(EU_pine3_M1)
EU_pine4_M1=TreeMesh(EU_pine4_M1)
EU_pine5_M1=TreeMesh(EU_pine5_M1)
EU_pine6_M1=TreeMesh(EU_pine6_M1)
EU_pine7_M1=TreeMesh(EU_pine7_M1)
EU_Spruce1_M1=TreeMesh(EU_Spruce1_M1)
EU_Spruce2_M1=TreeMesh(EU_Spruce2_M1)
EU_Spruce3_M1=TreeMesh(EU_Spruce3_M1)
EU_Spruce4_M1=TreeMesh(EU_Spruce4_M1)
EU_Spruce_large_M1=TreeMesh(EU_Spruce_large_M1)

[STAND-MG]
Stationary_Browning=StandardMesh(tripod_stick_m1)
Stationary_mg42=StandardMesh(tripod_stick_m1)
Stationary_PKM=StandardMesh(tripod_stick_m1)

[STATIONARY_WEAPONS]
AA_Allies=StandardMesh(AA_Allies_carriage_m1)
Patriot=StandardMesh(Patriot_Tube_Base)
Howitzer_155=StandardMesh(155_howie_Cannon_Toss)
Howitzer_155_Battery=StandardMesh(155_howieBatt_Base)
SA-3=StandardMesh(SA3_turret_m1)

ZPU-4=StandardMesh(ZPU-4_Gun)

[WAFFEN-KIT'S]
Armory_M82=StandardMesh(M82_Case)
Armory_Mp5=StandardMesh(Mp5_Case)
Armory_SMAW=StandardMesh(SMAW_Case)
Armory_Stinger=StandardMesh(Stinger_Case)
Armory_Stinger_Iraq=StandardMesh(Stinger_Case)
Armory_VSS=StandardMesh(VSS_Crate)

[HUBSCHRAUBER]
AH-6=StandardMesh(H6_Fus_m1)
AH64=StandardMesh(ah64_fus_m1)
MD-500=StandardMesh(MD500_Fus_m1)
MH-6=StandardMesh(H6_Fus_M1)
MH-53=StandardMesh(H53_Fus_m1)
MH-500=StandardMesh(MD500_Fus_m1)
Mi8=StandardMesh(Mi8_Fus_M1)
Mi8T=StandardMesh(Mi8_Fus_M1)
Mi24d=StandardMesh(mi24d_fus_m1)
OH-6=StandardMesh(H6_Fus_M1)
SA-342S=StandardMesh(SA342_Fus_M1)
SA-342G=StandardMesh(SA342_Fus_M1)
SA-342H=StandardMesh(SA342_Fus_M1)
SA-342L=StandardMesh(SA342_Fus_M1)
SA-342M=StandardMesh(SA342_Fus_M1)
UH-60=StandardMesh(UH-60_Hull)
UH-60L=StandardMesh(UH-60L_Hull)
UH-60Q=StandardMesh(UH-60Q_Hull)


[JETS]
A10=StandardMesh(A10_Fus)
A10_B=StandardMesh(A10_Fus)
A10_C=StandardMesh(A10_Fus)
AC-130=StandardMesh(AC-130_Fus)
AV-8A=StandardMesh(AV8_Fus_M1)
AV-8B=StandardMesh(AV8_Fus_M1)
AV-8C=StandardMesh(AV8_Fus_M1)
AV-8H=StandardMesh(AV8_Fus_M1)
AV-8M=StandardMesh(AV8_Fus_M1)
F-14A=StandardMesh(F14B_Fus_M1)
F-14B=StandardMesh(F14B_Fus_M1)
F-15C=StandardMesh(F15C_Fus_M1)
F16=StandardMesh(F16_Fus_M1)
F117A=StandardMesh(F117A_Fus)
Mig29=StandardMesh(Mig29_Fus)
Mirage=StandardMesh(Mirage_Fus_M1)
SU-25=StandardMesh(Su-25_Fus)


[FAHRZEUGE]
DesertPatrolVehicle=StandardMesh(DPV_Hull_M1)
Forklift=StandardMesh(Forklift_Hull_m1)
Humvee=StandardMesh(Humvee_Hull)
Humvee_tow=StandardMesh(Humvee_Hull)
Humvee_minigun=StandardMesh(Humvee_Hull)
Humvee_MK19=StandardMesh(Humvee_Hull)
Lada=StandardMesh(Lada_Hull_M1)
Pickup=StandardMesh(Pickup_Hull_M1)
Technical=StandardMesh(Pickup_Hull_M1)
Technical_Recoilless=StandardMesh(Pickup_Hull_M1)
ural5323=StandardMesh(Ural_Civilian)
UralTanker=StandardMesh(Ural_Civilian)
Ural_Fueldrum=StandardMesh(Ural_Civilian)
Ural_recoilless=StandardMesh(Ural_Civilian)
Ural_ZPU=StandardMesh(Ural_Civilian)

[PANZER]
BM21=StandardMesh(BM21_main_M1)
BMP1=StandardMesh(BMP2_Hull)
BMP2=StandardMesh(BMP2_Hull)
BRDM2=StandardMesh(BRDM2_Hull)
BRDM2_Spandrel=StandardMesh(BRDM2_Hull)
EE-9=StandardMesh(EE-9_Hull)
M-109=StandardMesh(M-109_Hull)
M-1974=StandardMesh(M-1974_Hull)
M163=StandardMesh(M163_Hull)
M1A1=StandardMesh(M1A1_Hull)
M2A3=StandardMesh(M2A3_Hull)
M6-Linebacker=StandardMesh(M2A3_Hull)
MLRS=StandardMesh(MLRS_Hull)
SA-19_Pantsyr=StandardMesh(Ural_Civilian)
Scud-b=StandardMesh(SCUD)
Shilka=StandardMesh(Shilka_Hull)
Stryker=StandardMesh(Stryker_Hull)
T72=StandardMesh(T72_Hull)
SA-9_Gaskin=StandardMesh(BRDM2_Hull)



[SCHIFFE]
Enterprise=StandardMesh(Enterprise_hull_M1)
Fletcher=StandardMesh(Fletch_hull_M1)
Fletcher2=StandardMesh(Fletch_hull_M1)
Gato=StandardMesh(Gato_Hull_m1)
LCAC=StandardMesh(LCAC_hull_m1)
LCAC1=StandardMesh(LCAC_hull_m1)
LCAC2=StandardMesh(LCAC_hull_m1)
LCAC3=StandardMesh(LCAC_hull_m1)
Lcvp=StandardMesh(RHIB_Hull)
Nimitz_Static_Empty=StandardMesh(N_Hull)
Nimitz_Static=StandardMesh(N_Hull)
Nimitz_Static_Heli=StandardMesh(N_Hull)
Nimitz_Heli=StandardMesh(N_Hull)
OSA-2=StandardMesh(OSA_hull_m1)
Shokaku=StandardMesh(Shokaku_M1)
//
//BF42
//
//PrinceOW=StandardMesh(PrinceOW_Hul1_M1)
//osa=StandardMesh(OSA_hull_m1)
//Sub7C=StandardMesh(SubVII_Hull_M1)
//Yamato=StandardMesh(Yamato_Hull_m1)
//Hatsuzuki=StandardMesh(Hatsuzuki_M1)
//Hatsuzuki2=StandardMesh(Hatsuzuki_M1)
//----------------ENDE-----------------------------------------

DCFinal.ist von mir aber noch nicht kommplett
Keksfriedhof
 
Posts: 46
Joined: Mon 01 Sep, 2008 4:53 pm

Re: DC files for bc42

Postby Keksfriedhof » Wed 02 Sep, 2009 5:13 pm

[Editor Paths]
GamePath=d:\Battlefield 1942\
// custom mod files go here:
ModsPath=Mods\DC_Final\
// objects are read from here
ObjectsPath=Mods\DesertCombat\objects\
// SMs are read from here
StandardMeshPath=Mods\bf1942\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\bf1942\treeMesh\
// textures are read from here
TexturePath=Mods\bf1942\texture\
// Object list
ObjectsList=DC_Final.lst

//This is used for mods to be able to open mod created archives.
//Right now there is a limit of 8
OpenMODArchive=Mods\DesertCombat\Archives\standardMesh.rfa
OpenMODArchive=Mods\DC_Final\Archives\standardMesh.rfa
OpenMODArchive=Mods\DesertCombat\Archives\Texture.rfa
OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_No_Fly_Zone.rfa
OpenMODArchive=Mods\DC_Final\Archives\bf1942\levels\DC_First_Light.rfa
OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_DesertShield.rfa
OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Operation_Bragg.rfa
OpenMODArchive=Mods\DC_Final\Archives\bf1942\levels\DC_Dustbowl.rfa




[Defaults]
LevelName=DC_Level
MaterialSize=512
WorldSize=2048
HeightScale=1
TexOffsetX=0
TexOffsetY=0
VertexFogEnable=1
FogColor=0.77/0.766/0.75
GlobalAmbientColor=0.1/0.1/0.1
AmbientColor=0.15/0.15/0.18
DiffuseColor=0.3/0.3/0.3
SpecularColor=0.3/0.3/0.3
ShadowColor=0.4
WaterLevel=50
AlternativePath=Texture/Europe
WaterSpecularEnable=1
WaterTexLayer1=texture/water05
WaterTexLayer2=texture/water06
WaterNormalMap=texture/normalMap01
WaterScrollDirectionNormalmap=1/0
WaterScrollDirection1=1/-0.5
WaterScrollDirection2=1/0.5
WaterSpecularColor=0.65/0.55/0.4
WaterScrollLayer1=0.02
WaterScrollLayer2=0.02
WaterScrollNormalmap=0.02
WaterSpecularStreakFactor=0.001
WaterTileLayer1=0.5
WaterTileLayer2=0.5
WaterTileNormalMap=1
WaterLightDirection=-0.3/0.5/-0.65
WaterShallowColor=1/1/1
WaterDeepColor=1/1/1
WaterAlphaDepth=0
WaterShallowAlpha=0.5

[Theatres] //this is the equivilent to the alternatetexturepath
Theatre=Europe
Theatre=Africa
Theatre=Pacific
Theatre=Russia

[GameModes]
GameMode=Coop
GameMode=Conquest
GameMode=TDM
GameMode=CTF

[Skies]

// Sky=name
// SkyMesh=mesh
// SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)
// defaults get used when user chooses a sky, but they can still change those values

Sky=Battleaxe
SkyMesh=Sky_Gazala_m1
SkyDefaults=200/180/0.628/0.661/-0.41

Sky=Berlin
SkyMesh=Sky_Berlin_m1
SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bocage
SkyMesh=Sky_Bocage_m1
SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bulge
SkyMesh=Sky_Bulge_m1
SkyDefaults=0/180/-0.087/0.319/-0.944

Sky=El_Alamein
SkyMesh=Sky_Elala_m1
SkyDefaults=50/0/-0.75/0.46/0.46

Sky=Gazala
SkyMesh=Sky_Battleaxe_m1
SkyDefaults=150/180/0.5/0.4/0.76

Sky=Guadalcanal
SkyMesh=Sky_Guada_m1
SkyDefaults=150/180/0.783/0.38/-0.49

Sky=Iwo_Jima
SkyMesh=Sky_IwoJima_m1
SkyDefaults=50/180/0.764/0.5867/-0.251

Sky=Kharkov
SkyMesh=Sky_Kharkov_m1
SkyDefaults=200/180/-0.483/0.345/-0.805

Sky=Kursk
SkyMesh=Sky_Kursk_m1
SkyDefaults=0/180/0.718/0.8/-0.696

Sky=Market
SkyMesh=Sky_Market_m1
SkyDefaults=0/180/0.365/0.59/-0.715

Sky=Midway
SkyMesh=Sky_Midway_m1
SkyDefaults=0/180/0.628/0.661/-0.41

Sky=Omaha
SkyMesh=Sky_Omaha_m1
SkyDefaults=200/180/-0.448/0.3765/0.810

Sky=Stalingrad
SkyMesh=Sky_Stalingrad_m1
SkyDefaults=0/180/-0.719/0.625/0.305

Sky=Tobruk
SkyMesh=Sky_Tobruk_m1
SkyDefaults=150/180/-0.778/0.58/-0.234

Sky=Wake
SkyMesh=Sky_Wake_m1
SkyDefaults=0/180/-0.295/0.496/-0.816

[Teams]

// Team=name_of_team/name_of_flag_template/name_of_skin
// TeamBase=flag_base_template
// then there should be exactly 5 kit names following.

Team=Iraq/AnimatedGeFlag/IraqSoldier
TeamBase=GEBase
TeamKit=Iraq_Sniper
TeamKit=Iraq_Assault
TeamKit=Iraq_AT
TeamKit=Iraq_HeavyAssault
TeamKit=Iraq_Support
TeamKit=Iraq_SpecOps

Team=US/AnimatedUsFlag/USSoldier
TeamBase=USBase
TeamKit=US_Sniper
TeamKit=US_Assault
TeamKit=US_AT
TeamKit=US_HeavyAssault
TeamKit=US_Support
TeamKit=US_SpecOps
[END]

DCFinal.cfg
Keksfriedhof
 
Posts: 46
Joined: Mon 01 Sep, 2008 4:53 pm

Re: DC files for bc42

Postby Jeronimo » Wed 02 Sep, 2009 6:37 pm

Jo Keksi, modden geht los jetz, oder was? :)
If you wanna be my baby it don't matter if your Blackhawk's white!
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Jeronimo
 
Posts: 402
Joined: Sat 24 May, 2008 2:05 pm
Location: Dresden

Re: DC files for bc42

Postby bananaSkill » Thu 03 Sep, 2009 7:43 pm

Keksfriedhof wrote:[PROPS]
Mad props :]]]
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bananaSkill
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Posts: 1167
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