BattleAxe Day 11? With Co-Op? DC_Final
Posted:
Sat 08 Aug, 2009 1:17 am
by Nodbrother
Download this, start your own lan game, many bots: try it.
Tell me what you think please.
ftp://dcf.steenbok.org/DCF/public/Gamefiles/BF1942/BF42-Mappool/Battleaxe_011.rfa
Re: BattleAxe Day 11? With Co-Op? DC_Final
Posted:
Sat 08 Aug, 2009 9:23 am
by Data
mmmm unless im doing something wrong its not showing
ive put it here
C:\Program Files\EA GAMES\Battlefield 1942\Mods\DC_Final\Archives\BF1942\levels
but its not on the list
right off to work
Re: BattleAxe Day 11? With Co-Op? DC_Final
Posted:
Sat 08 Aug, 2009 10:12 am
by Jeronimo
Same here. Should it be "Operation Battleaxe" or should it have a different name in the game (day 11)? How do i find out the map i see is the right one...
Re: BattleAxe Day 11? With Co-Op? DC_Final
Posted:
Sat 08 Aug, 2009 2:00 pm
by Nodbrother
No, it is a patchfile. Just add it to the path Data says, (or in German windows in
Programme in stead of program Files) Create Local game in coop, and look for operation battleaxe.
Remember, it is a first run. I am still working on the pathing, since the bots sometimes decide not to do anything at all. (When to face this, press ESC, select gametype and map one more time, and start your local game. Nevermind the disconnect, just click yes.) Furthermore, since it is a patchfile in progress, it still is loaded with .con files which are allready being loaded from the original map. The map does not need it to run, so when the final version is ready, the filesize will be a lot smaller.
Right now the map has armor by default, but also has 2 helo's in it. Since BattleAxe is an all out tank war, and the bots will never learn how to fly a helo, they will be taken out. Furthermore I would like to place some Arty Batteries and add ArtyCall to our gunners and "humvee-navigators". Option is also to keep a helo on each side, but without weapons, only ArtyCall.
Re: BattleAxe Day 11? With Co-Op? DC_Final
Posted:
Sat 08 Aug, 2009 5:15 pm
by Jeronimo
Ok, then I think it worked in my case. Just wondered if something should have changed about the map's name (=> "Operation Battleaxe Day 11")...
Re: BattleAxe Day 11? With Co-Op? DC_Final
Posted:
Sat 08 Aug, 2009 6:39 pm
by Nodbrother
Jeronimo wrote:... the map's name (=> "Operation Battleaxe Day 11")...
that is just the title of the topic, lol.
check the attachement for ingame b&w pathmaps.
ingame_pathmaps.rar
Re: BattleAxe Day 11? With Co-Op? DC_Final
Posted:
Sat 08 Aug, 2009 9:19 pm
by Data
yep that worked for me, looks good nodster