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BattleAxe Day 11? With Co-Op? DC_Final

BattleAxe Day 11? With Co-Op? DC_Final

Postby Nodbrother » Sat 08 Aug, 2009 1:17 am

Download this, start your own lan game, many bots: try it.

Tell me what you think please.

ftp://dcf.steenbok.org/DCF/public/Gamefiles/BF1942/BF42-Mappool/Battleaxe_011.rfa
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Re: BattleAxe Day 11? With Co-Op? DC_Final

Postby Data » Sat 08 Aug, 2009 9:23 am

mmmm unless im doing something wrong its not showing

ive put it here

C:\Program Files\EA GAMES\Battlefield 1942\Mods\DC_Final\Archives\BF1942\levels

but its not on the list

right off to work
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Re: BattleAxe Day 11? With Co-Op? DC_Final

Postby Jeronimo » Sat 08 Aug, 2009 10:12 am

Same here. Should it be "Operation Battleaxe" or should it have a different name in the game (day 11)? How do i find out the map i see is the right one...
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Re: BattleAxe Day 11? With Co-Op? DC_Final

Postby Nodbrother » Sat 08 Aug, 2009 2:00 pm

No, it is a patchfile. Just add it to the path Data says, (or in German windows in
Programme in stead of program Files) Create Local game in coop, and look for operation battleaxe.

Remember, it is a first run. I am still working on the pathing, since the bots sometimes decide not to do anything at all. (When to face this, press ESC, select gametype and map one more time, and start your local game. Nevermind the disconnect, just click yes.) Furthermore, since it is a patchfile in progress, it still is loaded with .con files which are allready being loaded from the original map. The map does not need it to run, so when the final version is ready, the filesize will be a lot smaller.

Right now the map has armor by default, but also has 2 helo's in it. Since BattleAxe is an all out tank war, and the bots will never learn how to fly a helo, they will be taken out. Furthermore I would like to place some Arty Batteries and add ArtyCall to our gunners and "humvee-navigators". Option is also to keep a helo on each side, but without weapons, only ArtyCall.
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Re: BattleAxe Day 11? With Co-Op? DC_Final

Postby Jeronimo » Sat 08 Aug, 2009 5:15 pm

Ok, then I think it worked in my case. Just wondered if something should have changed about the map's name (=> "Operation Battleaxe Day 11")...
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Re: BattleAxe Day 11? With Co-Op? DC_Final

Postby Nodbrother » Sat 08 Aug, 2009 6:39 pm

Jeronimo wrote:... the map's name (=> "Operation Battleaxe Day 11")...


that is just the title of the topic, lol.

check the attachement for ingame b&w pathmaps.
ingame_pathmaps.rar
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Re: BattleAxe Day 11? With Co-Op? DC_Final

Postby Data » Sat 08 Aug, 2009 9:19 pm

yep that worked for me, looks good nodster
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