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Omg, it's Zenity

PostPosted: Thu 30 Jul, 2009 7:53 pm
by zenity
Evening Gentlemen :mrgreen:

Re: Omg, it's Zenity

PostPosted: Thu 30 Jul, 2009 9:04 pm
by Jeronimo
Hey Zenity :D
Welcome to the 11 board!! Having fun yet? ^^

Some nice works you have there on your page :o Impressive!

Re: Omg, it's Zenity

PostPosted: Thu 30 Jul, 2009 10:42 pm
by Data
yo zen glad to see you here


shoot ya soon

Re: Omg, it's Zenity

PostPosted: Fri 31 Jul, 2009 8:52 pm
by bananaSkill
Yarrr.... i mean welcome

Re: Omg, it's Zenity

PostPosted: Fri 31 Jul, 2009 10:28 pm
by Data
some good renders on ya site there have you tried vue d'esprit 6 ?

Re: Omg, it's Zenity

PostPosted: Sat 01 Aug, 2009 11:23 am
by zenity
Never tried it, still trying to get to grips with Terragen, Povray and Apophysis, just added Milkshape to the list for a project I'm working on in Orbiter :)

Re: Omg, it's Zenity

PostPosted: Sat 01 Aug, 2009 12:16 pm
by Jeronimo
Just having a look at Milkshape. It supports a lot of 3D formats to import, but it looks like BFs StandardMeshes (.sm) aren't among them :|

Re: Omg, it's Zenity

PostPosted: Sat 01 Aug, 2009 7:29 pm
by zenity
I think Gmax supports .sm format, you may be able to export from gmax to a useful format and use milkshape on them?

Re: Omg, it's Zenity

PostPosted: Sat 01 Aug, 2009 9:11 pm
by Data
i did my banner in vue reall easy to use and gets ace results, i.e. the latest pirates of carabean movie island scenes were done in vue

Re: Omg, it's Zenity

PostPosted: Sun 02 Aug, 2009 1:26 am
by zenity
@Jeronimo check this out, how to import standard meshes into Gmax.

http://mdt.planetbattlefield.gamespy.com/Tutorials/Editing%20Models/3D%20-%20Standard%20Mesh.shtm

Thx Data, I'll have a look into Vue, looks neat :)