I found something interesting in the EA UK forum:
There comes a time when we as a studio have to choose where to best put our efforts. At DICE we’re dedicated to taking care of our products after launch, and also hell bent on building new, innovative and high quality games.
In my day to day work, I look at our release schedule and the studio’s capacity, weighing them against our wild ambitions to create awesomeness. I often need to make hard calls regarding where we put the studio’s focus. Part of the challenge is to balance work on the new against the already shipped, prioritizing the amount of energy spent on the known franchises and the time spent on developing something entirely new.
This is one of those cross roads where I need to make a hard decision. While we’ll continue supporting Battlefield: Bad Company 2 and previous games, it’s time to look ahead to the next giant leap for DICE – the release of Battlefield 3, powered by the mighty Frostbite 2 engine. Our goal is crystal clear: we’re going to build the best Battlefield game ever, and we’ll do whatever it takes to make this the biggest launch in DICE’s history.
We know some of you eagerly have been awaiting Battlefield 1943 and Battlefield: Bad Company 2 Onslaught on PC. I’m sad to say that these two titles are now officially cancelled. Instead, our talented teams will focus on delivering the greatest possible gaming experience in our next behemoth release. We’re confident this will lead to an even better experience in Battlefield 3, not only on PC, but on all platforms.
For an idea of what that means, watch this space for some exciting news I think you’ll like.
Best regards,
Karl Magnus Troedsson
General Manager, DICE
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